Author Topic: Crazy king Trade winds  (Read 4967 times)

Offline Daft Loon

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Crazy king Trade winds
« on: April 11, 2016, 12:11:25 am »
Another way to maybe make the trip between distant points in crazy king less tedious - Creating a strong wind 'channel' between some of the more distant points that ships can fly into for a bit of a speed boost over the long distances. The main challenge would be to make it so that most players can understand that it is there and use it without requiring an unlikely amount of art work.

Offline MightyKeb

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Re: Crazy king Trade winds
« Reply #1 on: April 11, 2016, 02:20:10 am »
Add something about trade winds to the game rules, add white line-ish stuff on the map to indicate where they are.

Offline Arturo Sanchez

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Re: Crazy king Trade winds
« Reply #2 on: April 12, 2016, 07:01:05 am »
c-d needs something like that.

And everyone fights for priority on the thin line that marks the area.

But EVERY trade wind flowing north east? Might be an issue of aesthetics.