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Lady Veronica:
--- Quote from: Maximillian Jazzhand on April 10, 2016, 09:48:37 am ---wouldn't it be an issue of building up too much cache?
I mean its a concious choice to put that limitation.
If you want a more comprehensive messaging system, perhaps integrating steam and ingame friends would be a thing.
Or an option to send a steam request via the friendlist.
--- End quote ---
Even just a one message system thing that disappears once the person read it with a limited amount of characters would work. With the player base we have, it shouldn't take up much data at all. I also don't really get why steam and the in game profiles are so seperated, but I suppose it's for immersion and if so, then integration is probably not possible.
--- Quote from: Daft Loon on April 10, 2016, 10:28:28 am ---Some way to integrate the forum message system might work.
--- End quote ---
A lot of people don't really use this. I didn't even know it existed for the longest time to be honest. Still, if they somehow joined the system this website uses and put it in game, that could work pretty well and keep all messages exchanged in one place.
--- Quote from: Solidusbucket on April 10, 2016, 09:26:49 am ---can you email muse the idea, please?
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Yeah, I'm going to shoot them an email now, seeing all the support this has now. I post back when I get a reply.
Arturo Sanchez:
You create a system that can take whatever strain it might take in the future (as best as you can afford for muse's case). No matter how unlikely. If the playerbase boomed to a million players, you have to design the game to be able to take those numbers.
Creating a system on the maybe, that one specific bad scenario won't happen is an open invitation to let it happen.
Plus integrating steam is far more viable than the forum messaging system. Since the game is already connected through steam via its client. You just need to poke around with what's already there.
While integrating the forums will require a huge overhaul from basically scratch.
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