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New Ammo Type - Hybrid Rounds

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Jamini:
I am certain that this will be mocked to oblivion, and I'm fully aware that this idea is a balancing nightmare. That said.


--- Quote ---Ammo Type: Hybrid Rounds
-Effect: Combines the bonuses and penalties of all other ammunition the user has equipped
--- End quote ---

Gunners are still considered weak and limited by many people. Unlike engineers (who have almost exclusive use of most of their tools) and pilots (who are now mechanically limited to one per ship, and can use more than one tool at a time), their niche is fairly easily covered by engineers and occasionally surpassed by buff-engineers on single-ammo guns. While gunner stamina is a step in the right direction (a very good step), gunner viability is still fairly low.

This ammo type would be ammunition that is solely useful to gunners.  Similar to how most engineer tools (mallet/hammer/spanner/fire tools) and pilot tools (everything but the rangefinder and spyglass) are not generally not useful outside of the class that gets them.

Certain combinations could be very interesting, some would probably be a little powerful, while others would be totally useless. It is without a doubt that some combinations would become a must-have (Charged+Greased comes to mind, as it would be +35ROF and +10% damage). This is a feature, not a bug, as this ammo would cement gunners into a must-have class for all ships without in any way diminishing engineers or changing the buff hammer.

Solidusbucket:
I like this idea. Something that I think would make it better is to have Hybrid Guns. These guns would be plugged into the nearest outlet (may have to add outlets to some of the ships) and would then be "charged" until their battery is at 100%. Then, instead of ammo, firing the weapon consumes battery power. Once depleted, the gun must be recharged.

Jamini:
Some example hybrid rounds (Be mindful, the gunner would only get these with both applied ammo types equipped)

Greased Charged Rounds

+10% Damage
+35% Rate of Fire
-20% Projectile Speed
-15% Rotation Speed

Incendiary Burst Rounds

-5% Clip size
+20 Ignition Chance
+50% AoE Radius
-45% Rate of Fire
-30% Projectile Speed

Heavy Burst Rounds
Clip Size:    -5%
Jitter:    -70%
AoE Radius:    +50%
Rate of Fire:    -15%

Be mindful, the gunner needs to have the listed ammo in his inventory to get these. So a Hybrid of Heavy and Burst would need both equipped (Probably ideal for a Hwacha, that one)

ZnC:
Very cool idea, but mathematically difficult to balance and probably overpowered. Greased Loch anyone?

Jamini:

--- Quote from: Zanc on April 01, 2016, 01:05:06 pm ---Very cool idea, but mathematically difficult to balance and probably overpowered. Greased Loch anyone?

--- End quote ---

Be mindful, you are trading a potential third engineer/buffgineer for a gunner with this. I did state it would be difficult to balance in the original post.

One thing to take from it of note: If multiple hybrid rounds prove to be problematic that share a similar ammo type in them, it might indicate that a particular ammo type is overbalanced.

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