Info > Feedback and Suggestions

Water No Hazard

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Kamoba:
As the ship gains weight it looses its up mobility, imagine a weighted pyra, could ram an empty galleon and make it spin like a squid on Claw.

Arturo Sanchez:
When the meter rises up your vertical movement is reduced by that amount by %

there. Plus once you're out of the water for 5 seconds the meter rapidly goes down to imply the water is leaving the ship because gravity.

Hoja Lateralus:
Apparently my post was too salty, so I'll just write it shorter.

Devs don't do maps. All map ideas are useless for the time being.

Edit: Actually I feel weird with my post deleted without even knowing what rule did I break. Could someone contact me about it perhaps?

Dementio:
Plant an idea in the devs' head and they will do it eventually. Remember how you can play any map now in practise mode? Just because can't be better immediately, doesn't mean it can't get better at a later time.

I like actual water related physics and not waves of literal gluey steel.

Daft Loon:

--- Quote from: Dementio on April 06, 2016, 07:31:08 am ---...
I like actual water related physics and not waves of literal gluey steel.

--- End quote ---

I had that bug where you can fall off the ship and walk around (while the game is frozen) on water hazard once, the water is actually completely insubstantial, its just only 1-2m deep.

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