Community > Community Events
"The Cogs" Week 8 - Discussion
Machiavelliest:
--- Quote from: Swallow on April 29, 2013, 10:53:42 pm ---RUMORS CRUSHED
--- End quote ---
Thanks
Squidslinger Gilder:
The answer to 5 hour battles...every 30 mins run a Pyralition Derby event channel. Well, once the update hits and make ramming godlike.
Actually wanted to test this but never had a chance. Load up 3 on 3 DM...all Pyras and probably a map with a large circle open area like Dunes. Pilot loadouts would be moonshine with 2 other optionals. No impact bumpers (unless everyone goes it), tar permitted for realism sake. Crews set to repair so no guns. Then everyone position in a circle facing each other...after countdown all hit the shine and collide at once. Pyras which try to run away from the circle area are disqualified. It is then a race to repair and rebuild and recharge in before enemies do the same. Pyras which get blown up can rejoin the brawl. Teams smash it out until one side wins.
Machiavelliest:
I wouldn't call backfiring engines that disable opponents' vehicles realism ... like the idea though. Jace has a thread for these ideas, I think.
N-Sunderland:
How long are you expecting Week 8 to last? I need to be somewhere at 6 PM EST, so it'd be good to know if I can be around for the whole thing.
Squidslinger Gilder:
Was pretty long today but no one could have really known we'd have that large of a hit to the servers. Matches were fine till our match with Destruct. Both sides got hit with heavy slow down. I was bumping into walls that I usually zip right by. Suspect part was cause of spectators, which I have only ever seen that pose an issue in 4v4. It was weird seeing that in 2v2. I gave a call out that we could barely move hoping qwerty and swallow would realize what was happening and suddenly it improved a little so I guess they saw it and shifted spectator spot. But a lot I think was just the servers getting slammed hard by the high population.
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