Info > Feedback and Suggestions
Option to toggle auto vote rematch
Skymonger:
I could use this.
Solidusbucket:
--- Quote from: Jamini on March 29, 2016, 04:41:50 pm ---
--- Quote from: Maximillian Jazzhand on March 28, 2016, 04:15:52 pm ---Muse can have their crappy default that no one wants to make use of the match maker no one wants to use.
So long as we have the option to set it to ignorable.
--- End quote ---
Honestly I like the matchmaker. It's one of the better ones I've seen.
--- End quote ---
lol, guess ill edit this photo then.
They were using Mercury on top gun, and two bottoms with flaks on top wings, btw.
Great MM system. Somehow I doubt they joined through custom game.
Jamini:
Chances are they had won a few matches (which boosts your ships MM rank) and were queued together (which boosts your ship's MM rank). That ups your matchmaker weighting by a great deal. You didn't include the number of players online at the time in the pic, so it's hard to say how many games were probably running.
Either way, why does it matter? Losing a game as an underdog means nothing. Your streak and W/L ratio aren't impacted by underdog games, and you get progress towards a set of pretty nice rewards if you win them reliably.
I can say, from the middle of the pack, that I tend to get queued with either newbies or vet games depending on who I have running with me. (Random novice crews tend to get me into novice games, the 40-45 friends I have tend to get me into high-end games, and my friends tend to get crews that are average in the low-mid 20's, with occasional 30's).
We also would need to ask them if they joined through MM or by the custom game tab. Otherwise we have no info about it.
MightyKeb:
--- Quote from: Jamini on March 30, 2016, 01:04:41 pm ---Chances are they had won a few matches (which boosts your ships MM rank) and were queued together (which boosts your ship's MM rank). That ups your matchmaker weighting by a great deal. You didn't include the number of players online at the time in the pic, so it's hard to say how many games were probably running.
Either way, why does it matter? Losing a game as an underdog means nothing. Your streak and W/L ratio aren't impacted by underdog games, and you get progress towards a set of pretty nice rewards if you win them reliably.
I can say, from the middle of the pack, that I tend to get queued with either newbies or vet games depending on who I have running with me. (Random novice crews tend to get me into novice games, the 40-45 friends I have tend to get me into high-end games, and my friends tend to get crews that are average in the low-mid 20's, with occasional 30's).
We also would need to ask them if they joined through MM or by the custom game tab. Otherwise we have no info about it.
--- End quote ---
As one of the people present in the screenshot, I don't remember for sure how many people were online but 200 ish would be a good guess. It was a custom lobby made by me and the 4 people in that ship filled the last crew and captain slots all at once, so they did use MM.
Anyway, I decided to take a build that I enjoy flying, rather than one that necessarily demolishes them, and in turn his fellow captains took ships with good synergy (All the ships displayed in that screenshot were the final ones going into the match), and the match turned out to be an almost but not quite close victory for us, something around 4-7 I think. It's troubling to think about because there is a chance that they'll go on thinking their build works better than we thought and I would like them to learn it doesn't as soon as possible.
Solidusbucket:
oh yes, that was a very close match.
it was 6-7.
But, the entire time the lobby kept politely informing them that the build was un-viable and would have a tough time getting any two guns in arc.
that's beyond the point though. My point was MM is not that great compared to other games (granted with more players)
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