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Level requirement to create clans

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Schwalbe:
The only fluff-talker here is you, Ceresbane.

Get some help dude, because there's something really wrong. I know what I'm talking about, I'm dealing with all that psychiatric gubbins since ever. Because nobody gives a banana about your efficiency, when most of what you are doing is berating everyone, everywhere.

You are acting so religiously about your fluffy elitism, I want to waft you in the face with equal desire I wish I could waft every ubercatholic sod, treating people like fluff because they don't agree with them. Restrict this, restrict that, heck, let's put the bleeding game out of the Steam Shop, so no noob can buy and play the game until it gets out of novice.

Seriously, Ceresbane?
banana off.

Lu Lu:
Um...

Maybe little late to say something here, but I feel that we're all avoiding the elephant in the room, not just for this idea, but a large swath of ideas regarding both vets and novices.  There's a real double standard here nd no matter how much we insist upon it not existing, that won't change the facts of the matter.

When a vet is salty at a novice, they're being elitist, but when a novice is salty at a vet, they just don't understand the game so its ok

When a vet vents for a bit, they're damaging the community, but when a novice throws a hissy fit, they're just struggling to get the game

When a vet is at their limit and trying to find a way to fix the game, they're being impatient, but when novices make idiotic comments and such, they're providing a fresh insight.

Honestly, how long are we going to kid ourselves?  The sooner we address this issue, the happier we'll be, and the sooner too.

Personally, i think a level requirement to make a clan is not a very good idea, but it does touch on the underlying issue in the community.

nanoduckling:
Ceres there are other criteria beyond skill at the game that impact recruitment. You can be a super mlg sniper no scope megapro lumberjack from 8km magic gunner, if you are an ass and I'm the Bard you are doing your test flying with you aint joining. In fact the Bards are pretty explicit, skill is not a factor in our recruitment, just if you are a good fit for the clan or not (of course that doesn't mean a rejection from the Bards means you are an ass, not a good fit can mean lots of things). As far as I'm aware the Romans have a similar policy, as well as many other clans.

And I would hardly call competitive teams having entry requirements elitism, at least in the pejorative problem causing sense. The kind of elitism that I have a problem with is when the moral value of a person is determined by their talent, intellect, or other minimally-malleable mental quality. With a few notable exceptions I do not see many vets or clans contributing to that, even among those who have experienced considerable frustration with novice players.

Keyvias:
Hey guys,
Let's tone down some rhetoric here, we can definitely disagree, but lets try to take a step back overall.

On topic though.
I think Luharis is right.
There is definitely a double standard, but I think it's easily explained. When a novice starts venting, getting salty and making stupid comments, they leave.
I mean I know I can't name the "bad" novices (though I've definitely seen many)
but I can tell you the names of the "bad" vets.

So it's easier to be frustrated with you can know basically X vet is a trouble maker and always has, whereas yeah there are frustrating novices, but the ones I saw are already gone.

I mean even we all still roll our eyes a bit in the streams we do or when we get the question "so when will you add boarding." We definitely don't think "what fresh insight"

I'm personally against a level requirement to make clan because I think a group of friends should be able to start making their mark and name as a clan whenever they're ready. I can't say I know the backstory of every clan, but I doubt all of them were "and now we are experts and will spread that message."

As far as 4 packs, their clan would dissolve after a week, you need 5 people to keep the clan going. We chose that number because we wanted it above a four pack. So the 4-pack guys actually have to make friends or recruit at least one other guy.

For names and tags being used up by inactive clans, if this is a huge issue now we can look at ways to solve this (clans with no active members) have their tag up for grabs until a person from the clan signs back on.

Richard LeMoon:
I strongly disagree with the 5 number in a game centered around 4 people. That is literally encouraging a 'fifth wheel' atmosphere. NOW add the new rematch vote. You make a 5 person clan. 4 people are generally going to be on one ship, leaving the other person alone. If the lobby does not go for a rematch, the clan will have to make a new crewform, creating a longer wait in the queue. If the lobby DOES rematch, one clan member will be on the other team. This is not how new players want to play.

You should drop the clan member count to 4, make the clan name/tag claimable if the number of active members drops below 4 for 3 months, and change the way clan tags are displayed to differentiate between new clans and long established clans.

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