Info > Feedback and Suggestions
Probable Spire Changes, Your preferred options
(1/1)
Daft Loon:
Turning nerfs are out, something else will almost certainly be considered to replace them. What do you want to see changed about the spire.
-Nerfs to reduce its pub-stomping capacity
-Buffs to make it less vulnerable to hard counters
-Changes to other things made with the spire in mind
-Nothing, its fine or will be with incidental changes to other things not aimed at the spire
My take:
-Reduction in maximum speed, the ability to backpedal a long range spire or charge with a close range spire is a large part of its stomping capacity, forcing it to bring weapons for multiple ranges would be a good thing imo. ex a defensive minelauncher on a long range spire or a hades in place of a gatling on a hwacha spire.
-Increased armor, so it can stand up to a hades or merc for a while longer
-Removal of the armor components from the balloon hitbox area, the free AOE hits on both components with hades, lumberjack and banshee are too easy by far.
-Changing burst rounds away from being almost perfect Hwacha and Artemis ammunition. The spire suffers badly against both those guns and causes a fair bit of suffering with the hwacha. They would be more balanced and interesting if a choice of ammunition was required based on the situation and/or ship build.
-Slightly reduced heavy gun rebuild, they are easy to hit and tedious to rebuild, giving them their own rebuild modifier and reducing rebuild time to 80-90% would be an improvement.
Richard LeMoon:
Buffs:
Increase its weight to almost that or more than that of a Galleon. Basically where the Pyramidian is wrongfully now.
Give it Mobula vertical abilities.
Add more armor and hull -or- make it easier to fix while staying near a gun.
Nerfs:
Slow it down.
Reduce acceleration.
Replace the light turning engines with heavy.
Possibly change one gun arc to aim sideways or angled backwards.
Byron Cavendish:
What I've been saying for 3 years: high armour value, low health. Needs to be able to withstand incoming fire long enough for everyone to be on a gun dishing that damage back.
Atruejedi:
--- Quote from: Daft Loon on March 21, 2016, 08:06:15 pm ----Reduction in maximum speed, the ability to backpedal a long range spire or charge with a close range spire is a large part of its stomping capacity, forcing it to bring weapons for multiple ranges would be a good thing imo. ex a defensive minelauncher on a long range spire or a hades in place of a gatling on a hwacha spire.
-Increased armor, so it can stand up to a hades or merc for a while longer
--- End quote ---
--- Quote from: Richard LeMoon on March 21, 2016, 08:45:11 pm ---Buffs:
Give it Mobula vertical abilities.
Add more armor and hull
Nerfs:
Slow it down.
--- End quote ---
--- Quote from: Byron Cavendish on March 21, 2016, 09:35:42 pm ---What I've been saying for 3 years: high armour value, low health. Needs to be able to withstand incoming fire long enough for everyone to be on a gun dishing that damage back.
--- End quote ---
These :)
Navigation
[0] Message Index
Go to full version