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Mobula and Pyramidion armor component relocation

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Daft Loon:
Moving the mobula armor component to the middle deck opposite the bottom of the ladder and if its even possible creating a duplicate balloon repair point in its current position.

Purpose:
Re/opening more options for gun loadouts by giving one engineer access to more guns. It would for example become possible to have the hull engineer running the top gun, the balloon engineer running the corridor gun and the gunner on the mid deck among other arrangements. Hopefully it would encourage interesting asymmetric builds to be used more often.

Moving the pyramidion armor component to the gantry opposite the balloon repair point.

Purpose:
-Opening up use of the side guns and changing the role of the main engineer away from 'moonshine slave' by making it more realistic to expect them to shoot for an extended time
-Making a direct charge under fire a choice between 2 of armor repair, engine repair and full shooting, hopefully allowing some acceleration/turning to be restored without bringing back the metamidion.

Lu Lu:
This seems like a good idea.

Richard LeMoon:
I wonder if multiple repair points for the same component is possible.

DJ Logicalia:
Sounds good to me, may actually be a decent Mob nerf

MightyKeb:
Though I like the pyra idea, and would find it interesting to run buff main deck main engi top right, I think it would kill almost any utility for gunners on this ship.

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