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1.4.5 New Balance Changes "When Ambush Comes To Shove"

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Richard LeMoon:
I am curious as to what the attempts to balance are aimed at. Like, what is the final goal? I see a lot of mention of numbers, statistics, and win/loss rates. Is the final goal to give all ships an equal win/loss ratio? Give all guns an equal use ratio?

I think maybe a lot of conflict is coming from players not understanding exactly what you are trying to accomplish. For players, it is all about having fun. Statistics and win rates don't reflect that very well. Player retention is a better gauge of that.

DJ Logicalia:
Loch is super broken. Like, unbelievably so. That needs to change ASAP

PixelatedVolume:

--- Quote from: DJ Logicalia on March 19, 2016, 04:02:12 pm ---Loch is super broken. Like, unbelievably so. That needs to change ASAP

--- End quote ---

What's wrong?  Played a few games earlier and everything seemed normal (besides squid change, and actually having to fight a flak which was great!)

Dev Bubbles:
@richard, oh good question, sorry this was not make clear.  Yeah in a way.  With usage and win rate, it is to see the distribution of usage rates of different ships and builds and see how they are relative to the mean.  It's pretty similar to how say Valve balances CS:GO.  I mean, how they balance it in actuality isn't my point, it's more like how they look at stats and use them to deduce starting point and measure goals etc. 

DJ Logicalia:

--- Quote from: PixelatedVolume on March 19, 2016, 04:23:36 pm ---
--- Quote from: DJ Logicalia on March 19, 2016, 04:02:12 pm ---Loch is super broken. Like, unbelievably so. That needs to change ASAP

--- End quote ---

What's wrong?  Played a few games earlier and everything seemed normal (besides squid change, and actually having to fight a flak which was great!)

--- End quote ---

It's super OP in almost every light gun. Loch L.Flak kills better than H.Flak, loch L.Carro pops quicker than H.Carro, It's absurdly strong in gat and mortar. It's silly

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