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How would you balance/change the game?
Richard LeMoon:
Let's remove all movement from the Spire and secure it to the ground. Then add 4 more light guns and another heavy gun pointing to the rear. Spire OP.
nhbearit:
--- Quote from: Richard LeMoon on March 19, 2016, 09:45:13 am ---Rockets have fuel. They have less fuel the further they go. Fuel contributes to the explosion.
--- End quote ---
Sorry, was heading to bed when I saw this, just wanted to chime in real quick. So, this isn't really a thing.
So rocket fuel isn't an explosive. That's kinda the core issue here. It'll burn really really hot, and really fast, but it's not what you use for a warhead. Dedicated explosives tend to be a bit more powerful than a molotov cocktail (which is essentially what that extra fuel is.) What I mean when I say that is that an explosion tends to have more energy and to happen quicker than the fireball the fuel causes. Which is good. What you generally need an explosive to do is TEAR. You need to put a hole in something. High-Velocity, High-Energy sound waves are pretty good at that. (That's the kind of explosion the warhead causes*)
Kindof a key component of an explosive is that once it's triggered, it goes off as immediately as possible**.
Fuel doesn't really do that. If it did, it wouldn't be that useful as, well, fuel. Fuel needs to be relatively*** slow burning, that's how you can control it. If it all went off immediately then it couldn't do it's job of pushing the warhead. Missiles that set their left-over fuel to explode tend to do so as a redundancy. e.g. the warhead didn't go off, so you might as well do something****.
Right, well physics isn't quite as simple as that, but I think I'll leave it there for tonight. So I'll see everyone around.
*Depending on what you want to put a hole in, you might want to do something weird; like shooting molten copper at it.
**Unless you want it to do something weird (see above)
***Relatively is a fun term to use when you're comparing super-sonic speeds to sub-sonic speeds. It's still pretty gosh-darn fast, just not as... instant.
****Someone spent alot of money and time making that thing, you know. (also, I'm exempting thermobaric weapons because they're complicated and it's 12:30 am)
TL;DR Fuel is great for making a fireball that'll singe your eyebrows; not so great at blowing something apart.
Richard LeMoon:
You are talking about uncompressed, non-atomized fuel. Fuel that is subjected to the extreme concussive force and heat of high explosives has entirely different properties than lighting a tank of fuel on fire.
In any case, minor or not, it still contributes to the the overall damage a missile will cause. So, it is a thing. There are examples of missiles that did not detonate, but still destroyed their targets as a result of the fuel explosion and fires caused. Which is why I said to move some of the damage to Falloff FIRE damage, not explosive. Maybe you did not read that far.
nhbearit:
No it doesn't. You seem to be under the impression that a thermobaric explosion is easy to make. This is false.
And let's make something perfectly clear. If the concussive force of the warhead is what sets off the fuel in this imaginary world, the warhead has already done it's job. The explosion it's caused has already come and gone. The "damage" has already been done. Hell, the explosion might even PREVENT the fuel from creating a fireball.
Fire damage is silly because weapons in Goio have a 100% success rate. They never fail. Perhaps you didn't think that through all the way. Those examples you're drawing inspiration from were failures. Duds. Duds that managed to do something because an engineer decided to put in a redundant system.
and no I wasn't going to bring that last point up, but now I'm here, and not asleep so blah.
Kamoba:
Keeping to the theme of balance suggestions not intended to be serious, I would keep the current Loch as it is and balance the game around current Loch gat mortar combo, because LIGHTNING DAKKADAKKA has been the most fun I've had on a Gatling.
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