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How would YOU nerf the Mobula?

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DrTentacles:
Five light guns in the same direction is the defining characteristic of the Mobula.

The vertical mobility is a stupid, nonsensical oversight.

Jamini:
Vertical mobility was always a defining characteristic of the mobula.

Source


--- Quote ---New ship, the Mobula - an more advanced attack ship with 5 front facing gun and no guns on side or back.  It has good vertical movement, but it is more difficult to repair in the heat of battle.
--- End quote ---

Dementio:
If we apply logic in order to nerf the vertical mobility, then I will argue with the same logic to buff its turning speed. Remember that the Pyramidion got nerfed, because its turning speed was so high it could keep gat/mortar arcs on everything, apply logic to the Mobula and this is what you get.

Five guns facing the same direction means nothing, if you just flat out die, the Spire has already taught us that. Nerfing vertical mobility is going to do exactly what people think will happen with Muse's nerf decision: It will stick to long range Hades and double Artemis, because it won't have the means of survival in any other scenario. I am honestly more in favor of removing the Mobula than kill its one  chance and keep it in the game.

Jamini:
The Mobula is strong right now because balloon-popping is weak. A slight carro, heavy clip, fire, or gravity buff would dramatically make the Mobula weaker (as much, if not moreso than the junker).

Mobulas do well because they are good against Hwacha and Artemis spam (due to well-protected components). Give alternatives, and the Mobula will seem more in-line.

ZnC:
This thread is got heated up as much as LION GUN OP.

But yea. Mobility, Survivability, Firepower - all ships should have two of those and lack one.

Mobula is designed to have its signature vertical Mobility and large Firepower, so let's keep it that way. But IMHO, it really should be easier to kill at close range if you get the drop on it. Turns out it's harder than expected in practice. This is because, as Pies and I have mentioned, Hull is hard to hit and 600 Armor is quite a lot (in the range of vanguard ships - Pyra, Junker, Galleon). If it becomes more susceptible to damage, then I'd agree that the Mobula actually has a striking weakness to be a balanced ship.

@Jamini: The problem with balloon-popping is that the Mobula, unlike a Galleon or Spire, can maneuver its way out of the blend. A well timed hydro will save it from grounding out, even though Balloon might be lost in the process. Whenever it manages to get arcs, it will disable your guns and start gaining the upper hand. This is the experience I've had while developing a blendersquid build with Kamoba for months.

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