Off-Topic > The Lounge
Prove you're oldfag
ramjamslam:
* The "Quick Join" button which was guaranteed to give you extra gunners mid match.
* the only way to know the enemies hull was down was by staring at feed in the top corner all match and then shouting some nonsense word to the rest of your crew
* when the world wasn't so overcast
* seeing the first players reach level 10, then 12, then 15
* You couldn't tell who was in what clan
* Waiting for a CA to come and manually start your lobby after the TGS viewers influx melted the servers
Oh, I see a few 'bugs' listed here too. My favourite was probably the 'Goldfish ram suicide explosion' bug.
Piemanlives:
--- Quote from: ramjamslam on March 16, 2016, 08:30:04 am ---
* The "Quick Join" button which was guaranteed to give you extra gunners mid match.
--- End quote ---
Uhg, don't remind me.
Kamoba:
I'm not that old, but..
Match Maker was brand new, maybe a day or two old, so the salt was real.
Tover Twatch was a competitive team.
Pyramidion was the only choice of ship.
Flamer was something to be feared by every ship and ship build so long as the ship didn't have great chem cycles.
People knew what a chem cycle was! (Mention chem cycle now and people get confused!)
Hwacha was just the Lion Gun.. Now it's the LION GUN FUCK YEAH!
People who piloted Squids were either bat shit crazy or incredibly good pilots.
SPQR had two teams that competed almost every event!
Cakes were incredibly active.
Gents were well known and active.
LeonXross 4v4 with 4 mobula all Hades, sitting ontop of each other to make a highly visible, very deadly tower.
Richard LeMoon harpoon moonshine galleon.
Any weapon combination on a pyramidion was somewhat effective.
Blenderfish were in a good state and often picked over hwacha fish.
Light carronade component sniping.
Princess Tutu:
Merc OP
HamsterIV:
Velcro
Hydrogen uppercut
Slingshot harpoon
Pre arming time lumberjack
Flack fish dominance
Tar not leaving a cloud
That bug that let you walk around on the ground after your ship was destroyed
One stack flame lock on guns
Spray then whack (because extinguisher had no cool down)
The time Muse "fixed" the flame thrower particle detection and made the flamer crazy op for 2days
Sherwood Forrest lobbies.
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