Info > Feedback and Suggestions
Game Desperately Need new Game Variants to Maintain Interest
Kamoba:
--- Quote from: Crow of Cainhurst on March 17, 2016, 03:46:16 am ---Imagine if everybody in the Brawl takes a munker.
That's really nothing new since "mines don't take sides" anyway.
--- End quote ---
Why imagine it... When you can do it!
Would be better with free-for-all any weapons though, create sniper kill stealing Squids or Quick kill spires, or quad hwacha galleon (to piss off everyone, that's all.)
Richard LeMoon:
Another I remembered today is Fleet Elimination. Like Team Elimination from other games. Each pilot only gets two or three lives/ships. Getting killed allows you to pick a new ship for respawn. It can not be your destroyed ship. Second ships do not have to be pre-selected, though gun loadouts must be.
Example: You take a Goldfish and are destroyed. You can not take a Goldfish on respawn.
ZnC:
Richard gave me an idea for a simple and standard format - Rounds.
No respawns for entire round. When an entire team is wiped, surviving team wins the round. All surviving ships self-destruct, next round begins. Spawns can be picked. Rinse and repeat.
MightyKeb:
--- Quote from: Zanc on March 17, 2016, 05:26:45 pm ---Richard gave me an idea for a simple and standard format - Rounds.
No respawns for entire round. When an entire team is wiped, surviving team wins the round. All surviving ships self-destruct, next round begins. Spawns can be picked. Rinse and repeat.
--- End quote ---
That would require the game to be balanced in such a way that it becomes possible to turn 2v1s around. Right now, it's not, 1 kill often becomes 2 if your ship doesn't have the mobility to slip out of a bad situation, if your ally dies you stand no chance and are either forced to fight and die or flee across the map for 30 minutes.
Hoja Lateralus:
--- Quote from: MightyKeb on March 17, 2016, 08:30:32 pm ---
--- Quote from: Zanc on March 17, 2016, 05:26:45 pm ---Richard gave me an idea for a simple and standard format - Rounds.
No respawns for entire round. When an entire team is wiped, surviving team wins the round. All surviving ships self-destruct, next round begins. Spawns can be picked. Rinse and repeat.
--- End quote ---
That would require the game to be balanced in such a way that it becomes possible to turn 2v1s around. Right now, it's not, 1 kill often becomes 2 if your ship doesn't have the mobility to slip out of a bad situation, if your ally dies you stand no chance and are either forced to fight and die or flee across the map for 30 minutes.
--- End quote ---
Oh this is so cute. GOIO discovers CS:GO. GOIO wants to learn from CS. But it's designed in such a way that it can't.
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