Info > Feedback and Suggestions
Long-haul speed increase
Richard LeMoon:
Well, if you wanted an 'as the arrow flies' speed boost, we could have some fun with this tool.
The buff is simple. The longer you use the tool, the faster you go.
Now for debuff thoughts.
Start by making the helm very sluggish and unresponsive. You would have to fight your ship to make just the wheel turn. The ship would still have the same turning abilities, but you could not spin the helm quickly.
Tool locks throttle to full speed. This lasts for (n) amount of time after deactivated. Tool is also locked, disabling all other tools for same (n) time.
Reduce angular drag substantially. If you do start turning, your ship won't want to stop. Add that to the sluggish helm, and you could end up spinning out of control at high speeds (though this might benefit the Galleon).
Armor or bare hull and balloon would take constant damage once you reach a certain speed due to wind shear. Damage increases the faster you go. Barrier wind effect from map edge would also come at this speed, shaking the entire ship.
Make the ship take more damage from all sources.
Basically, you implode when hitting another ship, terrain, or a bird. NOT for ramming.
Daft Loon:
--- Quote from: Richard LeMoon on March 13, 2016, 09:56:06 pm ---Well, if you wanted an 'as the arrow flies' speed boost, we could have some fun with this tool.
The buff is simple. The longer you use the tool, the faster you go.
Now for debuff thoughts.
Start by making the helm very sluggish and unresponsive. You would have to fight your ship to make just the wheel turn. The ship would still have the same turning abilities, but you could not spin the helm quickly.
Tool locks throttle to full speed. This lasts for (n) amount of time after deactivated. Tool is also locked, disabling all other tools for same (n) time.
Reduce angular drag substantially. If you do start turning, your ship won't want to stop. Add that to the sluggish helm, and you could end up spinning out of control at high speeds (though this might benefit the Galleon).
Armor or bare hull and balloon would take constant damage once you reach a certain speed due to wind shear. Damage increases the faster you go. Barrier wind effect from map edge would also come at this speed, shaking the entire ship.
Make the ship take more damage from all sources.
Basically, you implode when hitting another ship, terrain, or a bird. NOT for ramming.
--- End quote ---
I like where most of that is going. Not sure about constant damage though since that was partly what i was trying to avoid, hitting the same thing with a mallet for 60+ seconds during transit.
And to somewhat contradict the previous objection another idea for a drawback:
-Engines take severe damage while changing their speed ex to turn while going forwards one engine must go from full forwards to full backwards, until it settled at full backwards that engine would take damage a bit faster than moonshine. This would limit fine maneuvers since the engine would need to be repaired before the turn could stop (when it would take damage again) or break.
Richard LeMoon:
Ok, so no engine damage until you try to turn? I am down with that. Personally, I would not allow throttle changes while the tool is active. So, it would be pretty damn risky to use in tight quarters.
I see what you mean by not causing damage, but I counter with asking what else are the engineers going to be doing during the trip?
Daft Loon:
--- Quote from: Richard LeMoon on March 14, 2016, 08:13:55 pm ---Ok, so no engine damage until you try to turn? I am down with that. Personally, I would not allow throttle changes while the tool is active. So, it would be pretty damn risky to use in tight quarters.
I see what you mean by not causing damage, but I counter with asking what else are the engineers going to be doing during the trip?
--- End quote ---
The engine damage from changes in speed would penalize throttle changes too, going from full forward to full reverse involves all 3 engines going through the same changes that 1 does to turn so all of them would take the damage.
I usually prefer climbing onto the railing, roof, guns etc or in crazy king taking optimistic potshots at the opponents rushing to the same point. Given that the tool might be carried by another crew-member a buff tool pilot is also an option, while the engineer flies the ship in a straight line the pilot buffs everything.
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