Admin > Dev App Testing
"When Ambush Comes to Shove" -Week 3 Possibly final testing?!
Atruejedi:
Well, we have 12 people online... nobody from Muse... so...
Letus:
--- Quote from: -Muse- Josie on March 12, 2016, 01:48:40 pm ---
Heavy Flak has more damage moved to direct hit for a 70/30% split between direct and AoE (from 45/55%). Higher clip capacity to 4 (from 2) means damage per shot is reduced (115/50 explosive, from 150/180 explosive), BUT damage per second is the SAME due to increased RoF of 2 shots/s (from 0.8 ), and reduced reload time of 4.5s (from 5), reduced camera shake—to increase ease of use in both range (more damage in direct for within arming distance shots) and aiming (more shots to judge arc before reload)
--- End quote ---
...so..
What's the point of the arming time?
You might as well make the Lumberjack do 300 Flechette Direct and 50 Scatter AoE while we're doing this.
Byron Cavendish:
Honestly I never saw the point of arming time.
Letus:
--- Quote from: Byron Cavendish on March 13, 2016, 02:38:43 pm ---Honestly I never saw the point of arming time.
--- End quote ---
When it came to the Lumberjack, it made sense...I was a huge fan of the Lumberjack before the arming time, and basically, you had a Carronade that could shoot across the map...or at point blank range...which...well, really replaced the Carronade.
Now, when it came to Heavy Flak, it kinda made sense...
But the problem now, the Flak still supposedly has its arming AoE, which does a meager 50 Explosive, the Direct does 115.
With a regular round, those four shots will do 644 perma hull damage
Buff vanilla would do 837 damage.
That's without the 50 AoE explosive
The AoE would add 280 perma hull a clip, which, yes, would be great...as that does a total of 852.
So
That will kill, with no problem: Pyramidion and Junker
If we put in account of Burst rounds, that's 805 Damage, which is just about an Armed Vanilla time. The Pyramidion and Junker are instantly doomed at point blank range of 1 Heavy Flak
Buffed Burst: 1046
That kills everything BUT the Galleon and Goldfish.
Lochnagar
523.25 permahull damage
Buffed: 680
(granted you'll get the AoE Damage, which adds 162 damage...for a grand wopping 685! WOOO. YOUR GUN IS BETTER WITH BURST)
Yeah you're not gonna Loch this gun
Charged
579 permahull
752 buffed
Greased
644
837
Just a solo, it seems that the obvious choice is the use burst rounds since it will do the most damage at any range because you don't have to wait for the AoE.
Double the damage when you have two Flacks on a Galleon.
In fact, the Double Flak Galleon was the reason why the call for an Arming Time happened after Lumberjack did, if you remember correctly.
Lyoko Barbossa:
--- Quote from: nanoduckling on March 13, 2016, 12:20:44 pm ---Honestly jedi, since the last major patch, I don't see the point. I read the notes from the past two weeks and have given my feedback, but the changes didn't reflect folks feedback then and they don't reflect them now. And it isn't just vet complaining there were common threads last time and this time which are being ignored. I cant help Muse achieve what they want to achieve if I don't know what it is. I suspect I'm not alone in this.
--- End quote ---
I will say this only once more. Did you really expect anything less from Muse?
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