Admin > Dev App Testing
"When Ambush Comes to Shove" -Week 3 Possibly final testing?!
Daft Loon:
--- Quote from: GurasOguras on March 12, 2016, 03:57:16 pm ---Thank you for making Spire turn as fast as Galleon now.
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And galleon has guns on both sides.....
Nietzsche's Mustache:
--- Quote from: BlackenedPies on March 12, 2016, 03:26:09 pm ---
--- Quote from: Dementio on March 12, 2016, 02:50:31 pm ---The only change from last week to this week, is the Mobula's bottom guns are turned outward even further. Is that the resulting feedback from 2 weeks?
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I'd like to hear the feedback that warranted this change
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Me too. Especially considering at least last Sunday, NO ONE used a mob. It was mostly spires and pyras. And the Spires still won, not because it's OP, but because the pyra's too damn slow still. Being a heavy S.O.B. doesn't mean the pyra can ram better (I'll grant you, the rams that did take place did do more damage to me on the spire, but they also cost the pyra just as badly because it can't connect those rams before loosing so much armor).
Ugh.
Omniraptor:
The pyra needs galleon levels of armor and health if they keep it at this speed. Make it so the pyra can't really maneuver, but it can charge into someone's gun arcs and survive for a bit there. Maybe that will help.
ZnC:
I enjoy the gun-ammo mechanics and logic behind it. If they go, I go. Period. Might as well remove the gunner class and just have engineer and pilot only.
Here's my problem with changes:
Balance changes = Small tweaks to numbers
Gameplay changes = Significant changes in how things work
So far I've seen a lot of gameplay changes. Reducing Hwacha jitter by 33% just to compensate for Heavy Clip. Single click fires whole volley. Stamina. Squid gun arc change. Nerfing H.Carro arcs and reload speed at the same time. Flamer loses penetration completely. Nerfing pyra acceleration and hull at the same time. Buffing spire accel and hull at the same time. Fanning out Mobula guns. H.Flak rework. Loch rework for H.Flak. And more.
In the end, I find there's not much to talk about. Play and enjoy the game however you want, or don't.
DrTentacles:
As a note, increasing the Pyra's hull does not help it ram. I ram often in a squid. Rams are not about damage. Rams are about controlling the enemy ship. If the hull is buffed, and the turning and acceleration remains slow, ramming is still bad.
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