Author Topic: Probable Spire Changes, Your preferred options  (Read 5848 times)

Offline Daft Loon

  • Member
  • Salutes: 47
    • [◕_◕]
    • 45 
    • 45
    • 45 
    • View Profile
Probable Spire Changes, Your preferred options
« on: March 21, 2016, 08:06:15 pm »
Turning nerfs are out, something else will almost certainly be considered to replace them. What do you want to see changed about the spire.

-Nerfs to reduce its pub-stomping capacity
-Buffs to make it less vulnerable to hard counters
-Changes to other things made with the spire in mind
-Nothing, its fine or will be with incidental changes to other things not aimed at the spire



My take:

-Reduction in maximum speed, the ability to backpedal a long range spire or charge with a close range spire is a large part of its stomping capacity, forcing it to bring weapons for multiple ranges would be a good thing imo. ex a defensive minelauncher on a long range spire or a hades in place of a gatling on a hwacha spire.

-Increased armor, so it can stand up to a hades or merc for a while longer

-Removal of the armor components from the balloon hitbox area, the free AOE hits on both components with hades, lumberjack and banshee are too easy by far.

-Changing burst rounds away from being almost perfect Hwacha and Artemis ammunition. The spire suffers badly against both those guns and causes a fair bit of suffering with the hwacha. They would be more balanced and interesting if a choice of ammunition was required based on the situation and/or ship build.

-Slightly reduced heavy gun rebuild, they are easy to hit and tedious to rebuild, giving them their own rebuild modifier and reducing rebuild time to 80-90% would be an improvement.

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Probable Spire Changes, Your preferred options
« Reply #1 on: March 21, 2016, 08:45:11 pm »
Buffs:

Increase its weight to almost that or more than that of a Galleon. Basically where the Pyramidian is wrongfully now.

Give it Mobula vertical abilities.

Add more armor and hull -or- make it easier to fix while staying near a gun.

Nerfs:

Slow it down.

Reduce acceleration.

Replace the light turning engines with heavy.

Possibly change one gun arc to aim sideways or angled backwards.


Offline Byron Cavendish

  • Member
  • Salutes: 89
    • [TB]
    • 21 
    • 31
    • 45 
    • View Profile
    • The Brotherhood
Re: Probable Spire Changes, Your preferred options
« Reply #2 on: March 21, 2016, 09:35:42 pm »
What I've been saying for 3 years: high armour value, low health. Needs to be able to withstand incoming fire long enough for everyone to be on a gun dishing that damage back.

Offline Atruejedi

  • Member
  • Salutes: 64
    • [❤❤❤]
    • 45 
    • 45
    • 45 
    • View Profile
Re: Probable Spire Changes, Your preferred options
« Reply #3 on: March 21, 2016, 11:18:57 pm »
-Reduction in maximum speed, the ability to backpedal a long range spire or charge with a close range spire is a large part of its stomping capacity, forcing it to bring weapons for multiple ranges would be a good thing imo. ex a defensive minelauncher on a long range spire or a hades in place of a gatling on a hwacha spire.

-Increased armor, so it can stand up to a hades or merc for a while longer

Buffs:

Give it Mobula vertical abilities.

Add more armor and hull

Nerfs:

Slow it down.

What I've been saying for 3 years: high armour value, low health. Needs to be able to withstand incoming fire long enough for everyone to be on a gun dishing that damage back.

These :)