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Competitive Ship Tier List 2016 (1.4.5)
MightyKeb:
--- Quote from: Dementio on March 09, 2016, 02:38:08 pm --- To synergize with the Squid, people went to the only fast forward facing ship that remains playable: The Goldfish
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You're forgetting Mobula, a forward facing gun platform that benefits from the information squid provides, the addition it provides to it's mediocre kill power (even with double arts) while in turn supporting squid's own mediocre kill power with it's own. Squid fish is a niche combination that works better against some ships than others (Mainly the ships that squids struggle with) and may be tricky on certain maps, while bringing a sniper ship always guarantees you a good initial engagement because you dont have to close in.
Omniraptor:
re: dj logicalia. The hwacha buff and the pyramidion nerf enabled to goldfish to rise to prominence, and sunk the junker and galleon into the low tiers. With new hwacha the goldfish can now more easily disable from range and close distance on galleons/junkers, and pyramidion being disable-resistant formerly kept the goldfish in check, but now pyramidion is gone. However the goldfish is disabled by artemis spam from mobula.
I also have some disagreements about junker. It may not have the best vertical acceleration, but its other acceleration values (angular and longitudinal) are second only to squid, while mobula has worst turning in the game (which is why squid counters it). The junker is also fairly unique in that it can corner peek. If it is trading potshots around a corner with another sniper and things go south, it can retreat into cover. A mobula can't really do that as easily, only hydro and go forward/back.
Junker doesn't counter mobulas, if anything it's even matchup decided by piloting. As dementio said the junker like the mobula can engage at any range, but it's weak to different things- can't be flanked, but can be disabled with artemis or hwacha spam, and reverse is true for mobula. However on the junker everything is near-instantly accessible by two people, mobula has much more awkward repair layout, so brawling is a bit awkward.. This also means the junker's movement/armor is better because it has two people buffing everything.
SapphireSage:
In response to Daniel's post, The banshee before the buff did only explosive and had less fire chance then it has now I believe. The banshee also only did as much damage as the direct damage of the light flak keeping it very weak, though I believe its arcs were unaltered.
About the squid in competitive, the only times of note that I can remember the squid being taken in competitive before the acceleration buff that came before the second acceleration buff/stamina patch were Puppy Fur and Thomas. Puppy Fur and Redria used the squid and the carro/flamer pyra respectively against the Mandarins and were notable in being the only team to score a victory against them in the Sky League if I recall correctly. I believe in those matches, Puppy Fur used the squid mostly for tar and rear mine disables against one junker while Redria rammed and pinned down the other junker. It should also be noted that OVW was willing to bring control/disable builds at a time where the kill mentality was at the forefront.
Thomas alongside Jub Jub used the Squid and Galleon combo against the Storm Ryders in the 3rd finals match of the SCS(though I cannot remember which one unfortunately) at the time when Ryders were frequently bringing along double Galleons. I would say that the match set involved would most definitely be one of the closest match sets in GOIO history considering it went down to even the very last few seconds. After that match set, Thomas did take the squid a few more times into competitive matches with varying degrees of success.
Also, I would venture a guess that the reason Goldfishes were not strong was due to the prevalence of Pyramidions, mostly the gat/mortar pyra, as the blender could not easily take balloon and the hwacha would likely only affect the 2 front guns which were manned and quickly repaired.
Edit: Omniraptor beat me to why goldfish weren't as well-received.
Squidslinger Gilder:
Mobula OP...man I really should play more often and ruin those stats.
BlackenedPies:
--- Quote from: DJ Logicalia on March 09, 2016, 12:43:32 pm ---I had some initial disagreements about junker at first, but you're right, especially with the Hwacha meta. I've tried experimenting with Junkers as Mobula counters, but with little success.
--- End quote ---
The only way to fight a mob with junker is to brawl. It's important to burn in low and use your balloon to take fire as much as possible. With a buffed balloon you have the same vertical as mob and buffed engines give you greater speed and turning. Triple banshee left side can be effective since one clip can almost break balloon and put 20 fires on anything, but it's only for quick engagements due to the 6 second reload. A quick clip of banshee will remove their balloon and let you continue onto your right side. I prefer some disable and a trifecta on the right side with greased gat and flame. Greased flame is 160m and will rapidly flame out anything while the gat keeps pressure on the left engi and at point blank range is great at destroying guns. If the mob has a bottom deck carro then it's much harder
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