Info > Feedback and Suggestions
Make ships easier to get around in
Schwalbe:
--- Quote from: DJ Logicalia on March 08, 2016, 09:59:29 am ---Rubberbanding used to be so much worse. Ships are very smooth to run around on at this point. Every ship has an optimized path for you to reach every component that's within your jurisdiction as an engi. The main engi has one bit, and the other engi has another bit. These routes are very smooth. I'm honestly not sure which parts are roundabout at all
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Look at his levels. I wouldn't be surprised if anyone ever showed him how to hit pyra's engine from below. (not an insult, just a cruel truth, when I see a fucking level 20-something engie using those sodding stairs to hit the engine)
MightyKeb:
If we're talking about bugs, I specifically dislike how you can get stuck on walls and matrix around the corridors of a Mobula. And most of the clipping bugs similiar to it (Main engine clipping on fish, getting stuck to the railings on pyra) have started happening when Stamina, a feature that was strongly disliked by the vet community during it's implementation, and a feature that strictly went against one of muse's class balance policies (No "special abilities", everyone has equal tool accessibility) was implemented.
Mean Machine:
--- Quote from: DJ Logicalia on March 08, 2016, 09:59:29 am ---Rubberbanding used to be so much worse. Ships are very smooth to run around on at this point. Every ship has an optimized path for you to reach every component that's within your jurisdiction as an engi. The main engi has one bit, and the other engi has another bit. These routes are very smooth. I'm honestly not sure which parts are roundabout at all
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Haven't noticed any improvements myself aside from pyramidion. Mobula corridors and heavy gun on fish or spire are still major pain in the ass and very easy to get stuck there.
Hoja Lateralus:
--- Quote from: MightyKeb on March 08, 2016, 12:54:10 pm ---And most of the clipping bugs (...) have started happening when Stamina, a feature that was strongly disliked by the vet community during it's implementation, and a feature that strictly went against one of muse's class balance policies (No "special abilities", everyone has equal tool accessibility) was implemented.
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I'm glad you pointed that out :)
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