Info > Feedback and Suggestions
Heavy Flak is Dead, Long Live Heavy Flak!; or, the day lochnager died...
Richard LeMoon:
They would have to release one of their gun models with it's assets and a tutorial on creation so people could see how they are done first.
Dawson the Wizard:
I'd like to see a Shrapnel ammo, turning 20% of a gun's primary damage as Flechette. This would allow Flak and other guns to effectively target balloons, without also minmaxing more Flechette value to Flechette-centric guns.
Omniraptor:
Though I can sort of see the reasoning behind heavy flak nerf, my hear and soul rebel against it. It's the most fun gun in the game dammit! It's like that cranky mad scientist that is difficult to work with, but once you do figure it out and get good.. holy shit.. A well-designed and fun game needs both http://tvtropes.org/pmwiki/pmwiki.php/PlayingWith/DifficultButAwesome and http://tvtropes.org/pmwiki/pmwiki.php/Main/SkillGateCharacters .
However I cannot for the life of me see why they need to change lochnagar. Loch mines already work. Loch lumber/carro already works and is reasonably fun/effective. Why the fuck do you need to touch them? Adding a new ammo type requires recoloring an existing lochnagar particle effect to red, and drawing a new icon (you have a couple unused icons floating around on devapp). That's it. Way less art effort than modeling and animating a new gun. I don't get why muse doesn't just add it as a new ammo type.. It's not like all the ammos aren't niche already. When was the last time you used a charged gatling gun? Heavy clip flamer?
Come on muse! Add a the new loch as a separate ammo type! https://i.ytimg.com/vi/ZXsQAXx_ao0/maxresdefault.jpg
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