Main > Gameplay
Engineer Strategy Dicussion
HamsterIV:
All I really expect from a side gun (on a Pyramidion) is a little extra DPS when we are not getting shot at. The forward guns are the bread and butter of the build. The side is like a little sprinkle of oregano, and now I am hungry.
RearAdmiralZill:
--- Quote from: HamsterIV on May 13, 2013, 01:21:40 pm ---All I really expect from a side gun (on a Pyramidion) is a little extra DPS when we are not getting shot at. The forward guns are the bread and butter of the build. The side is like a little sprinkle of oregano, and now I am hungry.
--- End quote ---
I did realize exactly what you are saying now a bit ago, and put a flare gun there to see how that went. Funny thing was it was quite useful.
FightBoyVash:
What I do on Jace's ship is bring, Mallet, Spanner and Buff.
>Buff everything before fighting commences
>Keep hull and engines buffed at all times
>when fire it set, either Gungineer comes down and puts out, OR click GO AFK and AI takes care of hull fire
Though fire isn't a problem most of the time, unless enemy build is BUILT for fire.
RearAdmiralZill:
--- Quote --->when fire it set, either Gungineer comes down and puts out, OR click GO AFK and AI takes care of hull fire
--- End quote ---
That sounds like an exploit that needs fixing more than viable strategy to me.
N-Sunderland:
--- Quote from: RearAdmiralZill on May 13, 2013, 03:26:52 pm ---
--- Quote --->when fire it set, either Gungineer comes down and puts out, OR click GO AFK and AI takes care of hull fire
--- End quote ---
That sounds like an exploit that needs fixing more than viable strategy to me.
--- End quote ---
Agreed, that's pretty cheap.
Here's an idea for a fix: make the AI replacement have the same repair tools as the AFK engi. Have it switch to default tools if they disconnect completely.
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