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Engineer Strategy Dicussion

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HamsterIV:
All I really expect from a side gun (on a Pyramidion) is a little extra DPS when we are not getting shot at. The forward guns are the bread and butter of the build. The side is like a little sprinkle of oregano, and now I am hungry.

RearAdmiralZill:

--- Quote from: HamsterIV on May 13, 2013, 01:21:40 pm ---All I really expect from a side gun (on a Pyramidion) is a little extra DPS when we are not getting shot at. The forward guns are the bread and butter of the build. The side is like a little sprinkle of oregano, and now I am hungry.

--- End quote ---

I did realize exactly what you are saying now a bit ago, and put a flare gun there to see how that went. Funny thing was it was quite useful.

FightBoyVash:
What I do on Jace's ship is bring, Mallet, Spanner and Buff.

>Buff everything before fighting commences
>Keep hull and engines buffed at all times
>when fire it set, either Gungineer comes  down and puts out, OR click GO AFK and AI takes care of hull fire

Though fire isn't a problem most of the time, unless enemy build is BUILT for fire.

RearAdmiralZill:

--- Quote --->when fire it set, either Gungineer comes  down and puts out, OR click GO AFK and AI takes care of hull fire

--- End quote ---

That sounds like an exploit that needs fixing more than viable strategy to me.

N-Sunderland:

--- Quote from: RearAdmiralZill on May 13, 2013, 03:26:52 pm ---
--- Quote --->when fire it set, either Gungineer comes  down and puts out, OR click GO AFK and AI takes care of hull fire

--- End quote ---

That sounds like an exploit that needs fixing more than viable strategy to me.

--- End quote ---

Agreed, that's pretty cheap.

Here's an idea for a fix: make the AI replacement have the same repair tools as the AFK engi. Have it switch to default tools if they disconnect completely.

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