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Engineer Strategy Dicussion

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Keon:
A chemspray is good for a hull-camper if you don't want to bring a buff hammer.

N-Sunderland:
More likely to have dead components with the extinguisher? That's just plain wrong. If your hull is getting spammed with a flamer, then it'll take you several seconds to put it out with the chem spray. Meanwhile, every other component that's on fire will be dying. And while you're spending time using several sprays on each component, the hull protection will run out and it'll take damage anyways. With the extinguisher, on the other hand, you can spray one component once, run to the next one, spray it once or twice, etc. The repair from the mallet should be more than enough to counter any damage done by fire.

Helmic:
Except you're going to be taking continuous damage in that situation.  You use the chemspray BEFORE it reaches 20 stacks (if it already has reached 20 stacks then the entire ship has likely reached 20 stacks, you're fucked anyways), that hull is now immune to fire so it's not re-igniting giving you time to reach other components.  You can't do that effectively with an extinguisher, as soon as you leave that hull it's going to start building stacks again on top of whatever else the enemy is tossing at you.

N-Sunderland:
But in what situations are flamers even used in conjunction with other guns? You're not going to stick a flamer on the front of a Pyra, or on the side of a Junker. The fire has to be coming from the other ship. And if they're trying to focus you down, they honestly have much better guns they could be using than a flamer. And if it's just a flamer alone... Well, that's not hard to deal with at all.

Sammy B. T.:
Primary engineer (main hull guy) should have chem spray. When repairing with a mallet, why not give that quick chem burst. With the increasing use of flares though, I may begin telling my crew to use the extinguisher more.

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