Main > Gameplay
Engineer Strategy Dicussion
Helmic:
--- Quote from: N-Sunderland on April 28, 2013, 01:43:39 pm ---But if the other ship has a dedicated gunner, there should be very little difference in the amount of shooting they do. They might have to jump off to whack the gun during reloads, but that's it. Gungineers don't have to worry too much either. On the Pyra they can quickly fix the balloon and be back on the gun quickly. The rest of the ship can be handled with little trouble by the main engineer. Same goes for other ships.
--- End quote ---
Again, this isn't any different for any other light weapon. With a flamer, you can at least force them off the gun some of the time (possibly entirely if they have a dedicated gunner because they can't both extinguish and repair their own gun, they need someone else to stop what they're doing to keep them going) and hit the engines or balloon. You only have to distract them for a bit so that your own engines can get back online so you can turn and get out of there, you need to DISABLE and the flamethrower is the perfect weapon for that situation so long your opponent didn't just chemspray everything.
N-Sunderland:
Frankly, the Artemis is better for disabling at close range. You can use it to actually kill their guns and engines quickly instead of weakening them. Rebuilding is a lot tougher than quelling flames.
Helmic:
--- Quote from: N-Sunderland on April 28, 2013, 01:52:23 pm ---Frankly, the Artemis is better for disabling at close range. You can use it to actually kill their guns and engines quickly instead of weakening them. Rebuilding is a lot tougher than quelling flames.
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If they brought chemspray, yes.
N-Sunderland:
--- Quote from: Helmic on April 28, 2013, 01:59:01 pm ---
--- Quote from: N-Sunderland on April 28, 2013, 01:52:23 pm ---Frankly, the Artemis is better for disabling at close range. You can use it to actually kill their guns and engines quickly instead of weakening them. Rebuilding is a lot tougher than quelling flames.
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If they brought chemspray, yes.
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We can start arguing the merits of chem spray vs. the extinguisher again if you want :D
Helmic:
--- Quote from: N-Sunderland on April 28, 2013, 02:28:52 pm ---
--- Quote from: Helmic on April 28, 2013, 01:59:01 pm ---
--- Quote from: N-Sunderland on April 28, 2013, 01:52:23 pm ---Frankly, the Artemis is better for disabling at close range. You can use it to actually kill their guns and engines quickly instead of weakening them. Rebuilding is a lot tougher than quelling flames.
--- End quote ---
If they brought chemspray, yes.
--- End quote ---
We can start arguing the merits of chem spray vs. the extinguisher again if you want :D
--- End quote ---
That's what we've been arguing. I think I've made my case pretty damn well.
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