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Player-suggested tips

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Jamini:
Crew: "Mines do distinguish between friend and foe. Be careful where you shoot them!"

BlackenedPies:

--- Quote from: Jamini ---What if you don't want to use a tool that might break a component? You don't want to phoenix claw if it will cost you a turning engine, but stamina might give you just enough torque to get an arc.

--- End quote ---

Kero and claw deal so little damage with so much benefit that there's no reason not to use them. Spanner repairs twice as fast as kero deals damage and you can safely burn it 20 seconds before needing repairs - and you're still faster than if your engines were at full health without kero. If your engine is gonna break if you use a tool then stamina won't help. If one of your engines is almost dead but the other is fine and you have to turn then burn it out and use stamina. Otherwise with just stamina you turn slower and lose precious time and stamina.

But that's a worst case scenario if your engine will die immediately when you start burning and there's no engi available. Even just a couple seconds of claw on a heavily damaged engine will let you turn much faster and give time for the engi to repair. There's no reason to use stamina to replace a tool you have because the damage is low with high benefit. Stamina costs much more since you only have 4 seconds worth and it takes 12.3 seconds to recharge 1 second

The best tip for new pilots is to use your tools. Burn burn burn kero and claw constantly and never be afraid to pop a hydro

Kingsania:

--- Quote from: OverlordEgg on March 07, 2016, 06:59:22 pm ---
--- Quote from: Daft Loon on March 07, 2016, 06:40:03 pm ---Someone should see if they are willing to make this a sticky thread so it can accumulate ideas over the longer term.

--- End quote ---

I am absolutely okay with this idea.

--- End quote ---

This would certainly be helpful. Unfortunately, with there being no editing after a day or so, would defeat the purpose of making such a list. I'd like to be able to ask the mods to set the post to being editable/pinned to the front, but of the three moderators for this section, only one was active after 2016 and he hadn't been on since the beginning of February. Which is a shame.

Thanks for your tips, guys! I'll set up the updated list in a day or two.

Newbluud:
(just some randys because I'm shit tired. This might be parroting someone else but sorry not sorry)

Pilot:
- Your ship will turn to face a direction faster the slower it is moving horizontally. Lower your throttle or negate it altogether for faster and more precise turning.
- Every gun in the game will have its projectiles affected by the speed and direction of your ship. Moving frequently, erratically or quickly will result in less hits from your weaponry. Consider this especially with long-range set ups.
- When retreating, it is barely ever a good idea to turn your back to your enemy to flee. This will allow them to damage your engines making escape harder. Turning one-eighty also wastes precious time where you are likely to take damage. Instead, reverse away from your enemies allowing you to return fire and maintain consistent speed and maneuverability.

Gunner:
- Keep an eye on the direction and rotation of the ship you are on. It might be wise to hold fire until you have a steady platform to avoid wasting shots, as a ship's direction will throw you off target. Consider this especially with long-range weaponry.

Solidusbucket:
PILOT
Tar damages your ship, your ally's ship and the enemy ship.

Quick swap hydrogen and chute vent. The benefits last for two seconds after deactivation.

Keep the crew informed of where the enemy is.

Assign components for each crew member to repair while in the lobby.

Stay within 750 meters of your ally ship unless you are scouting, flanking, or charging an enemy.

Most ships allow you to help with repairs. Some ships allow you to help shoot. Bring the appropriate tool and ammo.

Leave the spyglass and rangefinder to the crew.

Do not use tools if the component is about to break.

If a crewmate does not respond to your voice try typing. Some people do not have their volume up.

If the other team in the lobby is comprised of high level players ask for a ship swap to balance the match.

Silly builds can be fun for you but may be aggravating for the crew and your ally ship.

Understand what your engineers and gunners are capable of. This is best accomplished by experiencing it firsthand.

Clouds are great concealment unless they are flared. The enemy will see your silhouette if you are behind a flared cloud.


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