Info > Feedback and Suggestions

Ally ship name display

<< < (4/6) > >>

Schwalbe:
Also, I want to point out, that this will remove goofy explainations of hitting an ally with mines.


--- Quote ---"Oh, I'm sorry I thought you were an enemy [trollface]"

"YOU CAN SEE MY NAME CLEARLY"

[awkward silence]

[lochnagar mines]

--- End quote ---



...
No, thank you.

OverlordEgg:

--- Quote from: Kamoba on March 04, 2016, 04:09:31 am ---I'm sorry to say I disagree with this being a cha ge to encourage team work..
What I see is "Let's encourage team work by adding a feature which removes the need to communicate ship positioning."

The more "quality of life" features which get added to "encourage team work" would simply result in much less communication required.

Correct me if I'm wrong but, when training team work and cooperation, the encouraging of communication, especially essential and potentially essential information is a strong part of that.

So sorry guys, I disagree, I think this "quality of life feature" is just another "let's make this less team play" and I very much doubt any amount of debating, arguing and disagreeing will sell me to like this idea.

--- End quote ---

"Is that our ally's name on the screen?"

"Oh yeah so it is. This changes my plan completely. Let's go fly away from the battle and never speak again. Clearly teamwork was never intended to be in this game."

I see where you're coming from, but I think you're overreacting a bit with the whole "Oh no if we add this all teamwork will stop" routine. For all we know it could encourage better tactical coordination by polluting the comms with less irrelevant chatter.

Giersdorf:
This is a no for me, it's part of the way battling goes... Sorry.

Atruejedi:
Why not just add the ability to spot allied ships? And spotted friendly ships will appear with some indication that they're friendly. Problem solved.

Schwalbe:
That is some solution, but not without flaws.

As it is right now, when you see a white rectangle with a name - you know it's an enemy. You don't have to focus on it, mere glance is enough to know.

Your idea breaks that a little, unless, I don't know - allied spot has completely different color; which still doesn't change a different fact - it might litter the bloody screen.

Also, this still screws with the idea of general communication between captains and crews mentioned earlier.



This is how I see this, I mean - first things that comes to my mind from a gameplay design standpoint. ^^

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version