I'll put up my two cents on the Spire...
It's a floating gun platform. It's supposed to be able to turn.
I'm all for idea on flanking, but...That's what a Squid is for if you're going to close range a Spire.
The easiest way to kill a spire, in my opinion, was to never try to head on it, or flank it, but have a means to disable it from a distance.
Knock out the balloon, hull, and guns from afar, to say...then rush in for the kill.
The glass cannon can't shoot if the guns are broken...so trying to fight a spire with a Hwatcha Fish? Heavy Clip it from afar.
Both Engineers can't shoot if they're rebuilding the balloon / hull...
If you're in a close-map, say Paritan or Canyon...well...most people on the Spire look forward...you can use the map to Flank...
I understand the want to make it easier to Flank, but the answer isn't based around brawling on Dunes...making one ship that is already a glass cannon easier to flank reduces ideas for tactical gameplay...
I mean, if we're just gonna get rid of the idea of maybe you should snipe...might as well get rid of those long-range weapons...