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Sunday testing release notes.

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Crafeksterty:
The spire still dies quickly if you even try to flank it!
Its HUGE! easy to HIT and now it wont be able to REACT!

Even in competetive i see people having a hard time using it.
The only time spire shines is when no one aims at it, but its so big you cant miss it.
And because of the heavy guns it will always reveal its position.


Im still suggesting to make the acceleration (not speed) greater, simply due to how that will make the slender but HUGE body able to actually Slip by shots, duck and dive from and into cover. And maybe even make the adjustable speed a necessity for the spire instead of just full-steam every time.
Or go for the safer option of bringing back classic spire armor, or up the health even more (Which i think is ridiculous)


I dont know anymore... These beta patch notes are really blind for us to make sense of where you want the game to go.



 oh and hi guys long time no see, my cold dead hand is reaching up for some reason in defense of the spiur

Nietzsche's Mustache:

--- Quote from: Crafeksterty on March 06, 2016, 10:07:12 am ---oh and hi guys long time no see, my cold dead hand is reaching up for some reason in defense of the spiur

--- End quote ---

Right here with you man! *Fists in the air*

Letus:
I'll put up my two cents on the Spire...
It's a floating gun platform.  It's supposed to be able to turn.

I'm all for idea on flanking, but...That's what a Squid is for if you're going to close range a Spire.

The easiest way to kill a spire, in my opinion, was to never try to head on it, or flank it, but have a means to disable it from a distance.
Knock out the balloon, hull, and guns from afar, to say...then rush in for the kill.

The glass cannon can't shoot if the guns are broken...so trying to fight a spire with a Hwatcha Fish?  Heavy Clip it from afar.
Both Engineers can't shoot if they're rebuilding the balloon / hull...

If you're in a close-map, say Paritan or Canyon...well...most people on the Spire look forward...you can use the map to Flank...


I understand the want to make it easier to Flank, but the answer isn't based around brawling on Dunes...making one ship that is already a glass cannon easier to flank reduces ideas for tactical gameplay...

I mean, if we're just gonna get rid of the idea of maybe you should snipe...might as well get rid of those long-range weapons...

DrTentacles:
The game is very poorly balanced when it comes to long-range combat currently anyway.

Letus:

--- Quote from: DrTentacles on March 08, 2016, 05:24:56 pm ---The game is very poorly balanced when it comes to long-range combat currently anyway.

--- End quote ---

Only thing a spire that is easier to Flank would become is the long-range combat.

Basically, turning speed nerf would just nerf the Hwatcha Spire...which would come down to changing build and tactic a bit.
Does the gunner fire a few shots to disable the guns of an attacking ship, if they can?  Do you replace that gunner with a buff engineer?

......really the nerf does nerf gunners more than anything else...why have a gunner when you can have a buff burst engineer who buffs your turners...kinda like now..

Basically, from what I can see, is the aggressive brawling spire would be less commonplace (and part of me says good riddance, the other part shrugs, and a third thinks about batman..)  But if you can get in, and demolish first, repair later...as most of those builds try to go for, then it can still work, basically, the Brawler Spire would still retain it's glass cannon...just the risk v reward increases.  Maybe instead of Three gats...you throw in a mine launcher on one of the sides...maybe not..


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