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Sunday testing release notes.

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Byron Cavendish:

--- Quote from: Dementio on February 27, 2016, 03:43:56 pm ---
--- Quote from: Ayetach on February 27, 2016, 02:02:50 pm ----Squid side gun turned forward to 70 degrees (from 90)—to make it easier for less experienced players to use the Squid in normal play

-Squid increased forward/backward acceleration to 8m/s2 (from 6.66)—to make it easier for the Squid to change position and react effectively in close range combat

--- End quote ---

What's this? The Squid is a ship marked as "hard", but the patch wants to make it easier for less experienced players?



If the Squid is supposed to be a ship for newbies, then it should be marked as such and then you might as well unlock it for novice matches.

Or better yet, turn the front or back gun more to the side instead, which is an actual way of making it easier for the Squid to circle targets, making it a more manouverable brawl Junker rather than a flat out better Pyramidion, we already have the Mobula for that.




--- Quote from: BlackenedPies on February 27, 2016, 03:01:30 pm ---The mobula nerf is depressing. I'm sad because it'll hurt some of my builds which rely on tight arcs with non 60 degree guns. It'll encourage the artemis meta and make it much harder for new players.

--- End quote ---

You can still use a Hades on the bottom deck without much trouble, 5 degrees are suprsingly nothing. The only think this really affects are close range guns on the top deck of Hades, double Artemis Mobulas, making it slightly harder to execute a multi range allrounder. Slightly.



Oh yeah, and Spire nerf is completely unnecessary.

--- End quote ---

We've entered the novel "1984", and Muse has switched to doublethink

DrTentacles:
I'm honestly positive about every change except the Squid one. Look, I'm on record as *hating* Sniping/Midrange meta, and loving brawling. The squid will become the best ship, though. It will be Squids of Icarus. Yes, there will be differences in skill, in loadout...but comp is just going to be a mirror of the Pyra era, but with Squids.

Byron Cavendish:
I want to be. I've been advocating for a heavy flak buff/redesign as long as the spire. But, it's like every step forward with them is two steps back. Whatever they do well, is overshadowed by the complete lunacy of the bad. I just wish they'd deliver on those private server promises so I can finally balance the game (if they even allow us that option at that point).

BlackenedPies:

--- Quote from: Dementio on February 27, 2016, 03:43:56 pm ---You can still use a Hades on the bottom deck without much trouble, 5 degrees are suprisingly nothing.

--- End quote ---

Here are the minimum distances needed to get three 50 degree flaks in arc. I don't see how this helps balance the mobula. It nerfs new pilots and restricts guns



Dementio:
But usually you have on Artemis on one side or a Banshee/Flak is on the bottom deck. Double Flak is pointless and if somebody does bring double Banshee on the top deck, then they usually have either close range guns or Artemises on the bottom deck. If there is a single Flak or Banshee on the top deck, then at worst you have to turn a little bit, but other ships also have to turn when they want to trifecta, so this is more like equalizing the penalty for using trifecta, I guess.

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