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The Everyone Think Really Hard And Make Rangefinder Useful Thread
GeoRmr:
--- Quote from: Spud Nick on February 26, 2016, 02:50:56 am ---
--- Quote from: Richard LeMoon on February 25, 2016, 10:13:17 pm ---Perhaps give it more utility, such as marking waypoints on a map.
--- End quote ---
Does it need to do anything else beside find the range of the ships? I know that this thread is about making it useful. I also know that many vets won't find the rangefinder useful because they are so use to looking at the map and the sights on their guns.
--- End quote ---
Okay I guess the following would be the most modest functionality that would make the rangefinder usable:
* Spinning circles are removed.
* Rangefinder is given limited spotting ability as in my first post (captains mark ability with different brackets)
* If used on an unspotted ship the range is displayed to the person using the rangefinder only
* If used on a spotted ship the range is displayed to everyone on the ship of the person using the rangefinder
* If used on a spotted ship the 'X' symbol replaces the '.' of the reticle on all out of range guns on the ship of the person using the rangefinder (current rangefinder functionality)
* The out of range calculation is changed to include ammunition type loaded on the guns.
* This information remains until the ship shakes its spyglass spot.
* Component hi-lighting from tutorial text only happens when the component is well within range so it does not reveal exact distance.
I would regularly bring a rangefinder on a blender fish if all the above happened.
Solidusbucket:
novices will be fine with it. They will learn how high above a ship to aim their crosshairs based off range. Battlefield is a mainstream game that introduced bullet drop a while ago. People adapted to it just fine. It is not a difficult concept to grasp but it is difficult to be proficient in.
Kamoba:
--- Quote from: GeoRmr on February 26, 2016, 09:46:51 am ---
I would regularly bring a rangefinder on a blender fish if all the above happened.
--- End quote ---
That's a scary thought...
Solidusbucket:
I like this refined list. It makes sense.
My only issue is the component highlighting. Your description of it is vague. Seems like you considered the issue of cloud concealment and draw distance.
Yesterday i was on an artemis and saw chem sprayed weapons through clouds on a ship i could not spot. Seems like the highlight effect already exists.
Dementio:
--- Quote from: GeoRmr on February 24, 2016, 11:41:35 pm ---The range finder is given the following limited spotting ability if used on an unspotted ship - ships are marked for a limited number of seconds visible only to players on the same ship (essentially the exact same functionality as the captains mark ability, but with its own distinct set of brackets around the targeted ship)
--- End quote ---
This is everything I would want the Rangefinder to do, showing the distance next to the visible ship, not the name and not showing up on the map, which the Spyglass should be used for. Limit the time the distance is visible or make it as long as the Spyglass' spot, just show the damn distance in the first place, on any ship.
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