Admin > Dev App Testing
"When Ambush Comes to Shove" is being tested this weekend!
Spud Nick:
I think the blind test is desgined to give feedback from gameplay rather than from forums posts. If you see the changes being made you might react to it in a post rather than test the changes itself.
BlackenedPies:
It's tedious testing what you don't know what you're testing. Tell us WHAT changed even without the numbers. If we know what we're testing it wastes less time
Today with a group we spent too much time guessing what we were testing and without good answers
Keyvias:
Well this time we have blind and non-blind testing. If you don't feel like blind tests are an efficient use of your time, you're definitely free to just show up for the Sunday one.
From our testing we find that blind tests give much better feedback that focus on feelings and problem statements (harpoon doesn't feel strong enough or hold length isn't enough) where non-blind has players give us "solutions" without including the core problem or what's really bothering them making their feedback hard to compare with other players. Getting sent 5 problems about a gun or 5 solutions to a gun, it's much easier to use the problems to figure out the core issue.
It's definitely hard to find the best testing plan because there are people who are very good at looking at game design and explaining themselves and those that aren't. So we're doing both this time and I definitely say do whichever one interests you or both and give us a compare and contrast if you'd like to.
BlackenedPies:
Here's the first 20 mins of testing:
I'm informed that pyra hull has been buffed to 1000. No way! It takes 11 greased mortars to kill. Then we test artemis and it takes 5. Huh. Test mortar against galleon and it takes 17 shots... like a greased light flak. Turns out there was a hidden mortar nerf and we just wasted 20 mins without learning anything except that pyra "feels" faster (and I don't call that useful feedback). Does blind testing include blind changes? Because a mortar nerf sounds like pretending the new gat mortar squid isn't OP
The only useful feedback you get is what we can figure out. We've had a week of blind testing and this isn't an efficient process for releasing patches
Lueosi:
Worst case scenario you need 41 greased mortars to kill a Pyra (550 health) if you have bad aoe connections (even if you get big hit markers all over the place because aoe dmg falls off at 50% radius linearly down to 20% damage). Make sure to destroy all components and shoot the hull far away from balloon. (550/(60*0.8*1.4*0.2) > 40)
Mortar hasn't changed.
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