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Obligatory Revised Hitmark System Feedback Thead
Atruejedi:
I created this thread so that, instead of inundating Muse with emails about the new hitmark system, we could just discuss it here and see how everybody feels. Full disclosure: I hate it.
The old system involved three variables for hit markers: Size, color, and ... filled-in-ness.
* If a hit marker was filled in, it was yours. If a hit marker was an outline, it belonged to an ally.
* If a hit marker was big, it was effective. If a hit marker was small, it was ineffective, and you knew to aim elsewhere.
* If a hit marker was white, the component was online or the armor was up. If a hit marker was red, a component was destroyed or the armor was down.
This was a good system! A VERY GOOD SYSTEM! A great system to explain to new players how the system worked! The problem, in my opinion, was that Muse did a poor job explaining it. I've explained to countless (hundreds, at least) new players how the hit marker system works, and the typical response I get is, "...Oh. Well, that's easy! Thanks, I didn't know that." And then the problem is solved, one new player at a time.
Now? There are only two variables involved in the hit marker system.
* If a hit marker is red, it belongs to you. If it is white, it belongs to a crew mate.
* If a hit marker is a "large" X, it is doing effective damage. If a hit marker is a TINY PLUS, it is doing ineffective damage and is nearly impossible to see, especially on a red map like Canyon Ambush.
I feel like this is a huge step backwards, and, while the patch has only been live for a few hours, I've heard nearly universal negative feedback in relation to it in-chat and in-match. Tomch tried to defend it by saying he saw what Muse was trying to accomplish, but I can't agree with him ;D
So... commence feedback. I'll get my pitchfork.
C r o w:
"If it's not broken, don't fix it": so was said, so will be said, always.
They should have used blue for a teammate or a crewmate hit, while keeping yours white, the difference that we had before between white hit and the glorious RED HITS was lovely, and was very appealing to the eye, seeing something like a galleon becoming suddenly covered by red blossoms when shooting it with burst hwacha.
Tl;dr
Imo
New one's "meh"
Old one was prettier
Fynx:
Why not allow the players to choose whichever hit markers they like more by putting an option in settings... I don't understand this.
Kamoba:
I agree with "if it's not broken don't fix it." The old system was great, it really was good as a visual to when teaching Novices too. "please shoot hull with Gatling, notice the hit markers change [insert rest.]"
"With the mortar watch the hit markers.. [Insert the rest]"
The old system was only confusing during first glance and is easily learnt either through explanation or through learning over time...
I vote bring back the old Hit Markers.
MightyKeb:
Bubbles confirmed that the new hitmarkers have been misconfigured into the game and were only intended for alliance, aka they're a bug. Should be hotfixed by the end of the week. /Thread
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