Main > General Discussion

What makes a good captain?

(1/4) > >>

Skymonger:
Don't get me wrong, this is not a "how to effectively fly" with a competent crew kind of thread. Believe me, I've flown with some of the best and fought against some of the best captains way late into the night and the amount of fun I get from them makes up for the burning eyes, wrist pains, and exhaustion I get from making their ships go.

In general to me, a good captain:
Talks to his/her crew. (Preferably with a mic)
Praises effort of said crew
Generally avoids crashing into mountains.
Helps others learn.
And finally Doesn't have to win, but has fun even when losing.


So aside from those points, what makes a good captain to you?


BlackenedPies:
Looks for challenges not hardcounters and communicates with allies

A good pilot is equally comfortable with every ship and uses plenty of pilot tools and stamina. Best tip I can give to pilots is to constantly use tools

Kamoba:
A good pilot gives his crew gun arcs while avoiding being shot to death, see BlackenedPies post for more details. ^

A good captain leads the team, much like you said, communicates, praises and helps each member improve.
A good captain shouts at his team in a way they don't think he's a salty fool. :)

DrTentacles:
Communication, positioning, and risk-assessment.

ZnC:
Brings enough guns.

Navigation

[0] Message Index

[#] Next page

Go to full version