Info > Feedback and Suggestions
Make Gunners A Relevant Choice
BlackenedPies:
--- Quote from: Maximillian Jazzhand on February 29, 2016, 11:45:16 am ---And frankly blackie I don't give a crap what a bunch of babies think (even if they are lvl 45). Proper balance is the final goal and change is inevitable to that end. Because frankly its clear to me some "vets" don't really care about fairness, but more about making their meta more OP. And I don't care for it.
--- End quote ---
Who's defining proper balance? The consensus is that gunners are useful since stamina and the meta game reflects that. When stamina was first released I tried to convince Muse to increase the gunner stamina recharge rate not to benefit me (I don't use gunners) but because I thought that was fair. Muse didn't think so and neither do they think that auto load should be reserved for gunners. The won't change auto load because it's an established feature and would be unpopular to change
The top competitive players bring gunners on many but not all ships. They've made it clear that gunners have use, but that there's also times to bring a buff engi. I don't see the problem
DJ Logicalia:
I never liked the auto ammo reload function. I argued against it when it was implemented, but I have grown used to it as an engi. It's stronger than people realize, an certainly wouldn't hurt gunners if it were to be gunner exclusive
Arturo Sanchez:
It made double hwacha galleons far too easy to manage. But if it must exist to be exploited. At least let it be done exclusively by gunners.
Chase.:
Just my 2 cents:
- I agree that gunners are underused, and I would like to see changes that make them more viable.
- The 3-engineer-setup somewhat destroys the athmosphere for me. The (one) "engineer" actually should feel like they fullfil a specific role in the team.
- Likewise, I think gunners should adhere to their identity, i.e. shoot guns. If you give them a repair buff, gameplay-wise you would just have two different kinds of engineers.
- Giving gunners an increased shooting angle is a nice buff, but having this ability only temporary through stamina always felt weird. Also, gunner stamina is too complicated, as it has too many uses: faster reloading / more dps / wider angle.
My suggestion would be:
Make the increase in shooting angle permanent. This would simplify the use of gunner stamina and give gunners a reasonble boost to be used over engineers.
BlackenedPies:
--- Quote from: Chase. on March 01, 2016, 10:35:11 am ---- I agree that gunners are underused, and I would like to see changes that make them more viable.
My suggestion would be:
Make the increase in shooting angle permanent. This would simplify the use of gunner stamina and give gunners a reasonble boost to be used over engineers.
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Why do you think gunners are underused? Most ships have gunners and when they don't it's because they're using a simple gun that doesn't need multiple ammos. Permanent arcs (shooting angles) won't make gunners more useful on simple guns like gat than the extra damage, buffs, and repairs from a buff engi. The gun arcs were designed years before gunner stamina was implemented
Gunner is used on guns like hwatcha because despite only needing one ammo (burst), the extra arcs from gunner stamina is a great bonus. Making the extra arcs permanent would only buff guns the gunner is already used on. This would break balance because all guns would have 20% better vertical arcs which benefits some guns much more than others. It's a common complaint that it's frustrating enough fighting a hwatcha with the current gunner stamina and it'd be infuriating to do so with permanent arc bonuses
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