Author Topic: Hwatcha Nerf  (Read 27163 times)

Offline DrTentacles

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Re: Hwatcha Nerf
« Reply #15 on: February 12, 2016, 05:16:15 pm »
I think making it snap-back to original position and continue firing would be the best solution for the first issue. It would allow a single gunner to man the lower deck of a galleon, but one can do so fairly effectively currently. I suppose it's a minor buff, but only at close-range.

Not sure how I'd handle the mid-volley thing. Probably have it stop firing. I don't think that would unbalance something, while having it immediately void the clip would be very bad against disable.

Offline -Anakin-

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Re: Hwatcha Nerf
« Reply #16 on: February 13, 2016, 12:02:03 am »
How the heck have you guys been firing hwachas this whole time?

Offline BlackenedPies

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Re: Hwatcha Nerf
« Reply #17 on: February 13, 2016, 12:07:51 am »
Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click
« Last Edit: February 13, 2016, 12:11:09 am by BlackenedPies »

Offline -Anakin-

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Re: Hwatcha Nerf
« Reply #18 on: February 13, 2016, 12:22:18 am »
Do you fire a gat like that too or what?

Offline Solidusbucket

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Re: Hwatcha Nerf
« Reply #19 on: February 13, 2016, 12:25:41 am »
Reminds me of the Day of Defeat trick to use scroll wheel to fire the carbine.

Offline Atruejedi

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Re: Hwatcha Nerf
« Reply #20 on: February 13, 2016, 05:08:39 am »
Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click-Click

Burst ammo, eh? :D But yeah! I'm the same! Although I probably only press it like 8 or so times.

Offline Newbluud

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Re: Hwatcha Nerf
« Reply #21 on: February 13, 2016, 08:45:48 am »
Do you fire a gat like that too or what?
Spam clicking and no. My guess is it just never occurred to me to even try. Same way you can't hold down to fire the carousel.

Offline DJ Logicalia

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Re: Hwatcha Nerf
« Reply #22 on: February 14, 2016, 08:30:17 am »
Do you fire a gat like that too or what?
Spam clicking and no. My guess is it just never occurred to me to even try. Same way you can't hold down to fire the carousel.
But you can hold down to fire the banshee?

heheheheheheheheheh

Offline Newbluud

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Re: Hwatcha Nerf
« Reply #23 on: February 14, 2016, 09:06:26 am »
Do you fire a gat like that too or what?
Spam clicking and no. My guess is it just never occurred to me to even try. Same way you can't hold down to fire the carousel.
But you can hold down to fire the banshee?

heheheheheheheheheh
don't.

Offline sparklerfish

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Re: Hwatcha Nerf
« Reply #24 on: February 14, 2016, 02:07:00 pm »
This is a very interesting idea.  I do feel that the hwacha is slightly overpowered (it's still counterable, but honestly I think the ammo reload mechanic no longer requiring you to stay on the gun added a LOT to its OP-ness).  This would definitely make you really think about where you're dumping it.  However, this would kind of cause issues withthe possibility of long-range hwacha, as it can be helpful to fire a single shot to sort of make sure you're shooting in the right place, especially since the heavy clip nerf.  Forcing you to dump the whole clip would make it a lot harder, when long-range hwacha was already nerfed with the heavy clip nerf, even with the reduced recoil.  Long range hwacha does not need to be nerfed further.  The issue is close range.

Another idea I had for a hwacha nerf is to simply reduce the AoE a little bit, requiring slightly more skill and precision to disable a whole ship.  If you do just fire single hwacha rockets and watch the ensuing hit markers you can see just how insane the AoE is and how far the damage spreads from just one rocket.  It means you barely have to be accurate at all — as long as you hit somewhere on the ship, you are likely to disable a bunch of stuff even if you didn't directly hit any of that stuff.
« Last Edit: February 14, 2016, 02:10:50 pm by sparklerfish »

Offline DrTentacles

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Re: Hwatcha Nerf
« Reply #25 on: February 14, 2016, 02:18:29 pm »
Currently, every gun and ship is balanced around two weapons--the Artemis, and the Hwatcha. They're the most powerful weapons--in terms of their effect on the game, not their actual numbers, and they're what the current competitive meta revolves around. I'll probably write a longer balance post soon about the shape of the meta, but I finally figured out what's bothering me so much about how the Meta has shaped up recently. Both of those guns need to be looked at and re-balanced or it's just going to stagnate at mid-range disable, and ships that work well against mid-range disable.
« Last Edit: February 14, 2016, 02:22:31 pm by DrTentacles »

Offline Kamoba

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Re: Hwatcha Nerf
« Reply #26 on: February 14, 2016, 05:47:08 pm »
The Artemis is not over powered, it is strong in competitive meta because people know how and when to use it, but it does not shoot up, it is slow for use in brawler situations and revolves around skilled use, if used wrong or shot badly, it is near to ineffective, which is why its rare in pub matches.
Hwacha is the opposite, put the wrong ammo in the gun, use it badly and it can still be devastating.

Offline DrTentacles

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Re: Hwatcha Nerf
« Reply #27 on: February 14, 2016, 06:40:03 pm »
The Artemis  is far, far too efficient at killing ships for the amount of disable it puts out. It also does not require nearly as much skill to use as people claim. This doesn't mean that it requires *no* skill, but basically any player that flies and practices competitive can use an Artemis to roughly equivalent effectiveness. The fact that it's incredibly efficient at both disabling and killing chokes a great many ships out of the meta.

The Guns community has a warped view of "skill cap" when it comes to a lot of things, because Guns has a somewhat high skill floor, but many aspects have a low skill ceiling. In addition, a lot of the skill floor is simply based on a large amount of information to take in, rather than muscle memory or mechanical skill. Thus, we look at novices and claim anything they *can't* do requires skill, instead of comparing ourselves to people with competency, and trying to figure out what the exact differences between a "competent" Artemis gunner, and a "great" Artemis gunner. 

(Edit: I understand Artemis is beloved by many high-level players, because it's a weapon that rewards proficiency, something that is relatively uncommon in GOI. Its arcs make it fun to play around with, and it fits into most ship build seamlessly. However, the fact that it does so much, so well, chokes a lot of other option out of viability. It doesn't have to be dominatingly over-powered to be unhealthy. As with the hwatcha, it is far easier to execute a mid-range Artemis based strategy than it is to execute one that counters it. The Hwatcha is a problem at all skill brackets, the Artemis is only a problem when you start reaching competency-level skill brackets. So yeah. Maybe attacking some sacred cows, here, and I'll be honest--I prefer brawler-meta to midrange. But everything is massively disable-focused now, and that's a problem.) 
« Last Edit: February 14, 2016, 06:51:56 pm by DrTentacles »

Offline Kamoba

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Re: Hwatcha Nerf
« Reply #28 on: February 14, 2016, 07:39:27 pm »
The Artemis has too many weaknesses and like other weapons has strengths, it is effective at range from up high, the drawbacks to this means it is less efficient at close range (due to turn speed) and keeping the higher ground more often than not means being a more visible target to the enemy.

If Artemis is as over powered as you think it is, I wouldn't have been one of the very few pilots to have chosen Artemis over mortar when I flew pyramidion competitively and the only reason I could afford to make that choice was because I had astounding Artemis shooters on my ship, more often than not the meta choice was mortar, with the exception of mobula, on which case the Artemis is choice for range and arcs.

My guess, you're not keeping the high ground against Artemis users, or you're trying to outsnipe them with a less proficient crew or loadout.

It can be used to disable and kill but not to the point it is over powered, any time someone with an Artemis gets an armour break, it is very viable to hydro dodge their shots.

Offline DrTentacles

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Re: Hwatcha Nerf
« Reply #29 on: February 14, 2016, 08:04:01 pm »
I really need to get that longer balance post out about the Mob and Artemis, but I'll do a quick TL:DR.

This isn't about me. I am well aware of how to counter an Artemis. I can't always pull off those counters, but a large part of that problem is I haven't had regular practice in ages. However, I'm looking at this from a broad perspective that encompass every tournament and SCS since the Pyra and Carronade were nerfed, which was what allowed the Artemis to become the new meta.  The fact that counters exist does not make something balanced, once again. The Artemis keeps ships that depend on heavy guns at a severe disadvantage, and it's far from a useless weapon at close-range, with it's enormous arcs. There's really only one ship that can truly take advantage of it's slow turn speed and vertical limitation--the Squid, and that's the other ship that suddenly became part of the meta.

GOI is a game of "Death Spirals." Damage you take reduces your ability to output firepower, because of limited manpower and need for repairs. Disable weapons need to be carefully looked at, because they, above all other weapons, can break that balance, because they both cause damage, and further limit firepower by forcing rebuilds.

Height is another factor that is...of an interesting nature. The fact that maps have incredibly diverse high-ceilings is bad for balance when it comes to vertical combat.
« Last Edit: February 14, 2016, 08:05:33 pm by DrTentacles »