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Hwatcha Nerf
DrTentacles:
So, a bit of a non-traditional Hwatcha nerf incoming. The Hwatcha's currently problem is ease of use + effectiveness. Like the Flamer before it, it's extremely easy to use, but takes foreplanning and effort to counter, with excellent disable and hull-damage, along with moderate armor-strip, all in one easy-to-aim package.
To balance this out, rather than changing damage values, I'd make it impossible to fire less than a full clip. Often, good players will stagger their fire, turning the gun into a mega-Artemis and allowing precise sniping. Making the gun fire the whole clip (with the same shot spacing as it currently has if you rapid-click to fire) would give the gun a skill-cap to get a full-ship disable, and make the reload time a larger drawback. If it still proved too effective, perhaps a reversion to the spread would be called for, but I'd rather make one tweak at a time.
Thoughts?
Coiler:
Sounds pretty cool.
BlackenedPies:
That's reasonable and would make sense because multiple rocket launchers (MLRs) were designed to fire all at once. An exception would need to be made for when it's broken while shooting so it won't auto shoot when it's rebuilt
For my first thousand matches I didn't know you could hold down to shoot hwatcha
Schwalbe:
Are you trying to tell me, that not shooting all the rockets is effective?
What is the year?
For how long was I asleep?
I mean. Shooting only some of the rockets does so miniscule damage, enemy engineer should be able to counter the damage you've done with little to no effort... Same goes if most of your rockets does not hit the target...
Dementio:
You can easily empty half a clip and destroy the most important part of the enemy ships (i.e. Pyramidion front guns) and just wait for them to be rebuild. Splitting a clip like this to shoot two enemy ships that happen to be close to each other is also a possibility and very effective.
It is also viable when shooting from unprofitable angles, for example, your Goldfish comes in from behind the Pyramidion, a few rockets are enough to knock out the engines while the Goldfish continues to move forward next to the Pyramidion, turns and shoots its front guns with the rest of the clip.
Shooting burst was the most effective when Heavy Clip wasn't nerfed yet, because long-ranging without missing a single missle while holding down the lion-gun-op button was nearly impossible, while shooting in bursts made it easier to aim.
--- Quote from: Schwalbe on February 11, 2016, 04:57:24 pm ---I mean. Shooting only some of the rockets does so miniscule damage, enemy engineer should be able to counter the damage you've done with little to no effort...
--- End quote ---
The Hwacha, like most guns in the game, does more damage than necessary per clip. Most ship's die really easily to the Hwacha, simply because all components die very quickly, leaving most of the projectile to go into the armor and eventually into the hull.
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