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Adventure mode- home city?
Moo:
From the latest biweekly update, it seems that each route will be a game map. Presuming the adventure maps will be of a similar scale to the current ones, then yeah, world would be pretty small...
Keon:
--- Quote from: Gato Blanco on May 10, 2013, 09:55:32 pm ---Is it me, or is the map a little bit small? I mean, on the legend, the bar indicates 10 km of space; most towns have about 5-10 km between them, and most maps in game have like 5 km^2 on them. Basicly, these towns are smushed right between battlefields, where you can see half way across the map. Boggles me mind
The stability of the region makes little sence with the smallness of the map as well, whats stopping a blitzkreig kind of suprise attack when it takes so little time for ships to mobilise?
Map size:
Each quadrant is about 60 km long and 50 km wide. Using the pithagrean theorm, the longest straight line on the map from Fairgar in the Anglean Republic to Bedcomb east of the Guild is about 230km.
A squid moves at ~47m/s at top speed, which equates to 169km/h. It would take about an hour and 20 minutes to go across the whole map.
For a galleon, who's top speed is 27 m/s (97km/h), 2 hours and 20 minutes is the time it would take to traverse the whole map.
I guess what I'm saying is that, although the distances between settlements makes sence for ground based habitation in peace time/part of a single nation, based on the current technologies developed since the Icarus, I would expect to see fewer factions, more no-mans-land, or larger distances on the legend. In my mind, I multiply the distance give on the map by at least 5, to make the Abyssial Gulf almost as big as Lake Erie.
Pardon my meandering rant, I realize that the devs probably will make /have already made the map bigger :p
EDIT, little derps
--- End quote ---
Well, Irl it would of course, be bigger, but then again, I don't want to spend a week online moving my galleon on an attack run. I think 2 hours is good from one side to the other.
Moo:
That's 2 hours for the whole "world"... Trade and navigation wouldn't really be difficult at such scales? But war would, with several factions squashed into that kind of easily-reachable area...
Gato Blanco:
I'm not suggesting that we increase the size of the combat maps substantially, just make the world map larger, and make the combat maps just the part of the trip that we see in game. It just seems a bit odd that the combat map is cannonically wedged right between 2 settlements. Your galleon would spend the same amount of real time completing the combat map and getting to the next stop, but it would be longer in "in game time"
Keon:
--- Quote from: Moo on May 11, 2013, 12:29:58 pm ---That's 2 hours for the whole "world"... Trade and navigation wouldn't really be difficult at such scales? But war would, with several factions squashed into that kind of easily-reachable area...
--- End quote ---
Take Planetside. It takes 20 minutes max to get from 1 side to the other in an airplane.
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