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Get rid of vet game. Get rid of novice.

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Arturo Sanchez:
Neither serve any purpose.

Think of a better system muse.

Lu Lu:
I agree, though personally i feel both vet games and novice matches have the right idea of splitting levels of play.  However, with the current state of things,  I must say that they are almost pointless.

GeoRmr:

--- Quote from: Maximillian Jazzhand on February 11, 2016, 06:38:58 am ---Neither serve any purpose.

Think of a better system muse.

--- End quote ---

novice keeps away some of the novices, I like that
we don't have enough players to use the vet-game system regularly atm

Newbluud:
Good system hampered by too low a player count to see the positive effects. The majority of vet matches I have seen have been the least tactical and tryhard matches thus far, because it's just a group of players that know the game taking stupid shit and being social.

Novice takes too short a time to be locked out of, but would be a good system if there were more players. During sales, I think the novice system has a use, but with Muse locking ships to novice players, people choose to switch it off because fish, pyra and junker are hardly the most exciting looking things to fly. The problem isn't with the premise, it's with circumstance and execution.

Not much point in removing these things, though. They don't exist to the detriment of the game.

Captain Scrobeard:

--- Quote from: Maximillian Jazzhand on February 11, 2016, 06:38:58 am ---Neither serve any purpose.
--- End quote ---

I disagree. At least partly.

When my friends and me started playing, we enjoyed fighting the novice games with one of the recommended (unlocked) ship-presets. It helped us getting a feeling for the mechanics without getting ripped apart by experienced players. Although we would have been happy to play on more than only two maps ... I have to mention that we started during a sale though.

Besides that I now still like the feature because it improves the quality of higher ranked matches (at least a bit) by filtering out all too inexperienced players. That's good for both, novices and advanced players. Teaming up and teaching other new players is more fun when they at least have played a couple of games and got familiar with the basic mechanics.

Relating to the vet games I have to say, that I rarely had the opportunity to play one unfortunately. But the few ones I played were quite fun (and also challenging). That might have been because of the huge number of friends playing there though.

In summary that means, the novice matches are a very useful yet slightly improvable (e.g. ships & presets, maps, levelcap) feature which I advocate 100%. I don't have an idea for a different system which gets around the limited player count problem. Regarding the vet games ... I'd really like to play some more before judging them.

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