Info > Feedback and Suggestions
Fully Customizable Ship Components
Lu Lu:
I have always loved this game for the ability to customize ship load-outs, but it always struck me as odd, that other than guns, the ships were exactly the same component-wise. I would like to propose a method to address this. In ship customization, we add 4 more slots. A slot for turning engines, main engine, balloon, and hull armour.
For turning engines a customizable option may be allowing a +/- 25% change in angular acceleration, at the expense/benefit of a +/-25% change maximum angular velocity.
For main engines a customizable option may be allowing a +/- 25% change in linear acceleration, at the expense/benefit of a +/-25% change maximum linear velocity.
For balloons a customizable option may be allowing a +/- 25% change in vertical acceleration, at the expense/benefit of a +/-25% change maximum vertical velocity.
For hulls a customizable option may be allowing a +/- 25% change in hull armour, at the expense/benefit of a +/-25% change maximum hull health.
The current values would be considered the default values for each component. Therefore, each component would have 3 settings.
I think this would allow captains to fly more towards their own tuning of their ships. After all, this is post apocalypse, gone are the ways of standardization, and in are the days of innovation. Just my thoughts at least, i would love to hear feedback!
Schwalbe:
I appreciate the craving for more variety, but this will only add even more balancing problems; it's better as we have it now, it's fairly logical and believeable (except for pyramidion for obvious reasons).
DJ Logicalia:
Sorry, but I can't help but automatically think "ew, no". The ships are very predictable. You know the limits of each one, and so does your enemies. Adding a new variable like that, where every ship is different would be such a mess. It would also feel super complicated for new players, and it's something that would totally be in a pay to win game. Do not like.
That said, I'm as starving for content as the next guy, so I understand where this sort of idea comes from
BlackenedPies:
There would be easy meta choices which would unbalance ships. For junker you're always gonna buff armor at the cost of hull, and mobula you'll buff turn acceleration at the cost of speed. For balloons you'll always buff acceleration because all ships have the same vertical speed
Hoja Lateralus:
We've been through this. This is a no-no.
Now we wait for a boarding thread
Also: Since Muse has literally no availible resources what-so-ever you have to give a very distinct reason why you think something should be good addition to the game. The "more variety lol" is not good enough apparently, because we beg for new maps since... always?... and so far we only get re-sized versions of the same maps. And maps can't fuck up the balance of the whole game within minutes.
Navigation
[0] Message Index
[#] Next page
Go to full version