Off-Topic > The Pit

What' worse than a crewman that leaves? A Captain that leaves

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Atruejedi:

--- Quote from: Daft Loon on February 06, 2016, 06:35:40 am ---That aside a field promotion mechanic would be good to have. At its simplest it could just be a popup option "take over as pilot - yes/no" where clicking yes moves you to the captain slot and changes you to your first pilot loadout or a default 'emergency' loadout; maybe Claw-Kerosene-Drogue Chute.

--- End quote ---

This. A thousand times this, please. I love that loadout. Fool-proof.

BlackenedPies:
On April 18, 2014 a patch was released which made you unable to leave and rejoin as a different class by using the Resume button. This was the date of my first forum post. I frequently used the switching class feature because in those days most matches started with AI and would fill up as people joined mid-game. This caused all sorts of problems like players accidentally joining in as gunners and being unable to switch to engi. If your pilot left you could no longer switch to pilot and take over. There IS a workaround where you have to rejoin from someone in your recent list, but you'll only know that if someone tells you

The reason given is that players could start the game as a buff engi and then switch to gunner before combat, thus giving them buffs and multiple ammos. I had never heard of such a thing but I doubt Muse would make that up themselves and someone has probably tried it and it was brought to Muse's attention. The thing is that you can still rejoin as a different class if you know the workaround so the only people it hurts are new players...

I'm gonna repeat that because it blows my mind. There's a workaround to rejoin as a different class but unaware players don't know it so they're the ones being hurt. I remind Muse this every so often and I recommend everyone try emailing feedback@musegames.com

At one point it was decided to lock in players' loadouts in match and make them unable to switch but god damn if I was gonna let that happen. The argument is that teams could get an unfair advantage by switching to chem spray if they realized they need chem, or bring drogue chute if they realize they need it. That makes sense but I explained to Matthew that if they realized they need chem or drogue then they're already at a disadvantage because presumably they already died at least once. Yes you could get an advantage by switching loadouts, but it can also prevent you from being at an unfair disadvantage when players join/leave. There is some abuse potential but there's more harm done if it was removed. And they listened! That apparently makes more sense than not allowing unaware players to switch class while there's a freaking workaround!

Back to the OP. You actually can rejoin in the captain slot, but you have to wait the 2+ mins for the timer to run out. Sometimes even then it doesn't seem to work and I restart my game to be safe. You used to be able to join captain in any crew slot but that was removed for good reason

There's three solutions I see:
(keep in mind you still have to wait for the diconnect timer of the captain to expire)

Field promotion. Simple and easy to understand, but the next in line player is arbitrary and isn't necessarily the best suited pilot. Needs some coding to display the promotion message

Leaving and switching to pilot puts you in the captain slot. Works but not necessarily intuitive

My favorite would be an option to stop the disconnect timer. This would let you leave and rejoin in any slot in the match. This would be especially useful for spectators, and I've been in that situation many times. Spectators see a captain leave but can't join them because of the timer which doesn't always work. The stop timer button should be near the Resume button

Hoja Lateralus:
You can exit the match, change the class and then join the match via social tab (so through "join crew" option, either via your friend that's in match or through "Recent" tab). Not sure whether it works with captain but it surely works with loadouts within the same class and changing between engineer and gunner.

Also - I can't understand why spectators can't join the match. I mean, yeah cheating, but still I find myself quite annoyed when I'm watching my friends play, see a spot opening and can't do jack.

Daft Loon:
To make the field promotion less arbitrary - When the ship has no captain whoever actually takes the helm gets the option of becoming captain/pilot rather than the next name on the list.

Arturo Sanchez:
If the pilot leaves me with a decent meta build. I don't see the problem.

I just got rid of the pilot and I got AI to replace my engying duties while I take the helm for victory!

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