Off-Topic > The Pit
What' worse than a crewman that leaves? A Captain that leaves
Schwalbe:
--- Quote from: Crow of Cainhurst on February 09, 2016, 04:30:29 am ---
--- Quote from: GurasOguras on February 09, 2016, 03:08:59 am ---What if someone lost connection, wants to join back but someone took over his helm? Your suggested solution guys would cause too much mess.
--- End quote ---
If you have a loss of connection in the first place, you either had a blackout or was lagging too much, I, using myself as test subject, found that a lagging captain is not a useful captain.
Recovering from a blackout takes time, and, unless everyone is behaving like a sniper, in that time the battle could have already ended.
If you got disconnected for the lag, then is better not to reconnect as you may keep lagging and cause more trouble than not.
--- End quote ---
One of the better captains I've flown under, Waffleghost, was flying with 600ms+ Ping.
Perfect galleon positioning.
Deal with it. :P
C r o w:
--- Quote from: Schwalbe on February 09, 2016, 08:15:35 am ---
--- Quote from: Crow of Cainhurst on February 09, 2016, 04:30:29 am ---
--- Quote from: GurasOguras on February 09, 2016, 03:08:59 am ---What if someone lost connection, wants to join back but someone took over his helm? Your suggested solution guys would cause too much mess.
--- End quote ---
If you have a loss of connection in the first place, you either had a blackout or was lagging too much, I, using myself as test subject, found that a lagging captain is not a useful captain.
Recovering from a blackout takes time, and, unless everyone is behaving like a sniper, in that time the battle could have already ended.
If you got disconnected for the lag, then is better not to reconnect as you may keep lagging and cause more trouble than not.
--- End quote ---
One of the better captains I've flown under, Waffleghost, was flying with 600ms+ Ping.
Perfect galleon positioning.
Deal with it. :P
--- End quote ---
I still don't fully understand this witchcraft thingie that is the ping.
I usually end up in America servers, 220+ ping, no problems, 9 times out of 10
I end up even more usually (since I'm in Europe :P) in the European server and with barely 80 ping the worst case of "Dragonballs of Icarus Z" happens.
I mean, it's not that it doesn't happen also on the american servers, but, come on! 80 ping and everyone starts teleporting around, with people being randomly disconnected?!?
I even flew sometimes with 400+ ping and nothing happened!
Also, these are perfect cases where you see shenanigans like
"Disable that Mobula there, don't let it turn!" *lag happens*
"Where the hell is it now...?"
"IT'S BEHIND US CAPTAIN"
"Well, fuck"
Schwalbe:
To describe it shortly: ping, or RTT as it should be called, is the time your network need to send packets of data, and then to receive a signal that packets were delivered; works in both ways. So if you have 600ms, this means that your game world is updated 5/3 times in a second, which is disadvantageous and causes visible distortions in your viewport, due to desynchronized gameplay and actions you take faster than your connection can process.
Is it clear enough? ^^
I could've mess it up, I wasn't an ace in Data Transmission classes.
Hoja Lateralus:
He meant why he can play easily on 220 ping but not really on 80 ping....
....
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C r o w:
--- Quote from: Mr.Disaster on February 09, 2016, 01:28:56 pm ---He meant why he can play easily on 220 ping but not really on 80 ping....
....
....
--- End quote ---
Nah, he gave a very useful explanation, and, deep within me, I already know why....
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...
Shenanigans, they must always happen.
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