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Newbies & Experimenters Gametype

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Hoja Lateralus:
If you want to contact Muse you should write an e-mail to feedback@musegames.com, they don't always read the forum.

Novice zone was made with goal of messing around, but devs decided that keeping players for too long there is bad. Also making such mode could take a lot of work and resources Muse doesn't have.


--- Quote from: Maximillian Jazzhand on January 22, 2016, 12:23:28 am ---
--- Quote from: HamsterIV on January 21, 2016, 07:35:58 pm --- experience gained from Alliance may not be applicable to PvP.

--- End quote ---

It shouldn't be the case and should never be the case.

--- End quote ---

This is not Baden Baden, you don't have to repeat yourself :P

Giersdorf:
I'll more than likely keep playing the original version of the game and Alliance too...

Dev Bubbles:
@Dawson, this is a pretty awesome idea!  This does sound a bit like one of the new game modes we've started to prototype for Alliance.  Hopefully with the Alliance difficulty set right, people practice without the pressure of it being a DM.  But we can also look to integrate something like a Alliance match more tightly with practice or tutorial.  Right now, we're building a new set of tutorials as well, but the 2 things can be complementary I think. 

@Hamster, you can do 1 ship right now, and we've talked about having AI ships in practice.  That's definitely a possibility, especially for Alliance. 

@Jazzhand, the way we're designing is that, what people do in Skirmish can also have contribution towards faction progression.  This detail we're working out still. 

Thanks!  And great thread and discussion!  Great job everyone for being constructive, keep it up!

Dawson the Wizard:
Well―thank you very kindly for taking the time to read, Dev Bubbles!  Having had more time to reconsider the OP, the other reason that struck me for a survival gametype in Skirmish, is to populate an option in stacked/unbalanced teams where everyone plays together, catching a break from another 0-5 stomp.  Anyway―it seemed like a comparatively easy concept to implement, given all the necessary work for your Alliance AIs.

Thanks for the great game in the meantime and good luck with the next stage of GoI

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