Community > Community Events
Event Organisation - Could it be Better?
Squidslinger Gilder:
Thomas is right. The rules and design was posted long ago for input and tweaking. I know because I posted on it.
Frankly any miscommunication is not his fault, it is the contender's fault for not being prepared. While I sympathize with GSR because I've worked with them before and find them to be upstanding folks, if they crossed a rule, then if the consequences were written in, it is within Thomas's right to adhere to them and enforce.
You either have more strict/rigid events or you have more loose/open events.
--- Quote ---Section One
For any Community-Made Event, the Event Organizer must post all of the rules on the official forums (links to pages that contain the rules are acceptable and recommended) at least two weeks before teams start signing up for the event as to allow community review of the rules to help spot loopholes, unfair rules, overlooked items.
--- End quote ---
Sounds all nice and good but I've seen it before. You can post all you want and give as much time as possible, but people won't read or check it until the event starts. Even then sometimes folks forget and need refreshers. There just isn't enough at stake. This is more of a hobby.
Thomas welcome to my world! :D Now you've experienced the reasons why Aerodrome downgraded the ruleset and became more open!!
It's just so much easier to manage if you aren't stressing over it as much.
Thomas:
Event rules are always tough. You can either crack down on them, or try to be flexible. I generally try to be flexible without completely disregarding the rule, and there's always exceptions. You could have the most exhaustive list of rules anywhere, and something will still happen that wasn't accounted for. What if you set the sign up deadline and many teams forgot and started signing up just barely past the deadline? What if only one team signed up just past the deadline? What if you have rules about loadouts and the ref missed someone breaking that rule right before the end of the match? What if your rules state that teams have to have 8 players, but one of their members is late?
The list goes on and on. If you enforce a rule that gives one team a hard time (such as not being able to pause while spotted), you're being too strict or the rules are unfair. If you let a team in that signed up late and they start doing well, people will tell you they shouldn't have been able to participate and need to be disqualified. Regardless of the decisions you make, not everyone is going to be happy about the rules or how they're applied.
But maybe it's just better to be as strict as possible and enforce the rules to the letter, even if being lenient would make the event more enjoyable. Such as letting a team start a match with 7 people and have their 8th person join when they arrived, even if the rules state that teams must be 8 players. Letting them start a match with 7 people lets their team play and enjoy themselves, and gives their opponents someone to play against. But it's also against the rules and the AI that's on the ship might shoot through the clouds, giving away the enemy position and allowing the 7 person team to win (one of the reasons rules generally require full teams).
Agent Kinforth:
TL:DR: We are more than willing to help where the community sees fit.
BoCA was created to assist the community with competitive events and organization. We have stated many times before and will again here state that we are not here to take over competitive. Policing is not our objective and was the concern of many when we first started out. Due to the contention that was presented at that time we felt it was best to back off and allow community members with ideas or that wanted assistance to come to us. Many have.
In saying this, we are here for the needs and wants of the community. If the community would like us to take a more active role we can. Rules, guidelines and standards were something BoCA had discussed and created but never posted due to the contention that was felt. While we think these guidelines posted above are not a bad start they would definitely need feedback from the community and altering before putting out as a “community set standard” and BoCA would be more than willing to oversee and do the leg work for this process if it is something the community truly wants.
With a cautionary note though, BoCA can help create, suggest and oversee guidelines, standards and common rules as the community sees fit, however, we do not hold nor seek, authority to enforce these. Organizers will have to have their own personal responsibility to hold themselves to a higher standard. If an organizer does not want help or assistance from BoCA, that is an organizer's choice. If an organizer does ask for assistance from BoCA but does not follow the guidelines, at best (or worst depending on perspective) we could do is pull assistance.
Organizers take on a very daunting role in the community. They put out a lot of work and effort, spend a lot of their personal time to create something they think others in the community will enjoy. Many, if not most, take a lot of flak and some stop organizing or leave the game due to the negativity that is thrown their way. Remember, different players enjoy different styles and level of game play. The only true way competitive in Gun of Icarus will succeed and flourish is by the community detoxifying itself and to work together. We are all after the same end goal here (a strong competitive community). Organizers are human and will make mistakes even with their best intentions to have things perfect before they go live. Allow them some forgiveness and make constructive suggestions. There are plenty of roles any player can do to help competitive from organizing, being a referee, casting, making graphics for events, providing trailers for publicity for an event, getting friends together to play in an event or even just watching the event and sharing it with friends or on social media. Let’s see this as a chance to come together and work together for a better constructive competitive community.
xedeon:
I know it would be a lot of work, but maybe it would be worth it, but what if there was a way for things event organizers post, like their rule sets, to be visible in game? Like an event notification about the rules being posted. Because lets be honest, some people in the game, like the newer people, might not even know the forums exist or be that interested in them, and some of the people who are interested might not check the forums that often. That should be a win/win. If an organizer works with BoCA, proper organization is ensured and the event gets more publicity. Working under guidelines can be a benefit to organizers in ways not just related to the guidelines. If the event is done within the guidelines and an issue arises, the organizer can defend himself/herself from flame by stating how he/she has followed the guidelines, and the person/group angered by the issue has guidelines to follow about the resolution of the issue, and if the issue is with the guidelines, there is a way to change that as well.
Thank you for you feedback on this issue. Hopefully something good can come from this, as that was my intention starting this topic. As the BoCA agent said, let us work together to improve the competitive community, and the community in general.
nanoduckling:
Not going to weigh in on the manifesto as I doubt it will see much adoption, but I will make the following observation, the top google results for 'competitive guns of icarus' results in:
A rules page I've never been referred to with no links to the current competitive scene.
A a page on the competitive scene with a vague mission and no links to the SCS or other ongoing events.
A page on the Fabria Conclusion, something I have never even heard of. This at least has a link to the twitch feed, but it shows the fireside chat, I'm assuming because recent competitive events were streamed on casters own channels.
Videos, the first in French by Flib (no bad things to say about Flib but French isn't lingua franca anymore meaning lots of people wont be able to understand what this SCS they are talking about in the video is).
Another video tutorial on how to pilot competitively in which the very first comment is someone asking how the heck they are supposed to keep up with the competitive scene.
Next non-video link is an old reddit post by Sammy which links to Hepheastus, not exactly current.
I think there might be a problem there.
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