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GOIO CHAOS - Lobby Randomization Utility by Atrusario
Atrusario:
I have to agree. I mean, think about it. This, for example, would be something relatively easy to add to the base game. In fact, there is a lot of customization I wish the game supported that would add a lot more replay value to a lot of veteran players just hunting down their next level.
Custom maps would be pretty sweet too. I'm still dreaming, Muse...
FranckM:
I wish choice for UI.
Atrusario:
Thanks to everyone for their support in this project! This latest update (1.1.0) is a pretty big one and I'd be glad to take suggestions or comments regarding it. I bug tested all of the server/client functions the best I could, but if you do manage to find something out of place, please PM me so that I can get it fixed in the next patch.
Currently, these are the two planned features to add (but no promises :P ):
-A manageable list of player names to be used for auto-completion
-A list of items to exclude from the randomizer
Atruejedi:
This is handy, although I do doubt many will want to use it to connect to a hosting client... plus, that ruins the fun of "the reveal" in the lobby as everybody finds out what ships, guns, and positions they're playing, one by one. The suspense is fun! Sometimes the entire lobby will erupt in cheers and laughter when a career gunner is forced to pilot for the first time 8)
Besides the ability to exclude certain weapons, I would like to see two additions just based on my personal preference:
Would it also be possible to integrate options to "weigh" some weapons to be more or less lightly than other weapons? I think it's better for chaotic gameplay if gatlings should be more likely to appear than, say, flare guns. There are 12 light weapons in the game at the moment, so the probability of drawing a gatling or a flare gun is equal at 8.33%. I think it would be better for flares to have, say, half the likelihood of being chosen by the randomizer, while gatlings could have double the likelihood. Something like that. If you toss 24 weapon cards into a hat, two for each gun, I'd alter it so there are four gatling cards while there is only one flare card and one harpoon card. It would be better for gameplay; chaos, after all, is designed to put people into new and interesting situations, not handicap them...
Second, would it be possible to have an option to "not repeat" the same ship? So that in any match the same ship would not appear twice (unless a 4 vs. 4, obviously)? That way there aren't two Pyras, or three Squids, etc. More variety, more fun.
Salute!
Atrusario:
Thanks for your response! I agree that the reveal in the lobby is a lot of fun, and I've even thought of adding a function to reveal certain aspects of the lobby to the clients, by choice of the server. The purpose of the server/client functions, however, is timeliness, so I feel that those two goals are somewhat contradictory.
I went into the creation of the server/client system with the knowledge that it will not be commonly used because of the port-forwarding requirement, and because getting everyone in a lobby to set up an external application is unlikely, especially with randoms. Unfortunately I couldn't think of any better way to communicate lobby data to many people at once. One of my first ideas was adding a button that would format the lobby data into a block of text and throw it onto the clipboard. :o
Something like this:
red ship 1: goldfish
{
pilot: Atrusario
{
loadout 1: spyglass
loadout 2: kerosine
loadout 3: moonshine
loadout 4: spanner
loadout 5: incendiary
}
gunner: Atrujedi
{
loadout 1: spyglass
loadout 2: spanner
loadout 3: charged
loadout 4: greased
loadout 5: incendiary
}
engi 1: FranckM
{
loadout 1: spyglass
loadout 2: spanner
loadout 3: mallet
loadout 4: chemspray
loadout 5: incendiary
}
engi 2: Schwalbe
{
loadout 1: spyglass
loadout 2: spanner
loadout 3: mallet
loadout 4: chemspray
loadout 5: incendiary
}
gun 1: heavy flak
gun 2: harpoon
gun 3: harpoon
}
That obviously wouldn't have worked for many reasons: the GOIO chat character limit, it's annoying to read through, and keep in mind that the text above is only for one ship. Voice chat works well enough for ship layouts and player positions, but if you wanted to randomize player loadouts, it would become a nightmare to communicate. If anyone has any ideas for better communicating lobby data, please feel free to let me know! I'm always open to suggestions.
As far as your suggestion goes regarding weighing item randomization probability, I like! Toggling the appearance of items is good enough, but setting their weights would be even better. I really appreciate this suggestion as the thought never crossed my mind. I'll see what I can do. ;D
I don't think that the option to "not repeat" is quite as necessary, as you can simply re-roll a ship if you dislike the outcome. I personally find it more fun to leave the possibility of getting the same ships open, but I'm not going to rule out this addition entirely. It would be relatively easy to add, so I might throw it in a future update.
Again, thank you for your response. I greatly value your feedback!
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