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A Tragic Impossibility
Carn:
The Squid isn't an overly complicated ship to fly honestly. Just have to watch your speed. Gat mortar is always a good setup. If your feeling risky go for a muid (mine Squid), though you have to be at least semi-insane to fly it. I personally love it.
Helios.:
its easy to fly, its trick is where to fly. to stay out of the arcs of all the every enemy ships at once is no simple trick. if you cant, its not tough enough to survive if you cant do that. because of this, it is the hardest ship to fly, because to do it well, you have to know EVERY ship, and what they can do, and on top of that you have to be in the enemy pilot's head so you can stay one step ahead of them.
BlackenedPies:
It's the hardest ship to fly and crew. The most common mistakes are disorganized repairs and not enough pilot tools. The right side engi is in charge of both right side engines by jumping up to hit the top and continuing to the bottom. The front is on the top position with the two engines when they're not shooting, and they can help the hull. The main engi needs to master both types of engine jumps: falling through the top struts, and jumping up to hit the left engine. The main engi will never stand still
Buffs are very important on squid, and if possible don't engage until you have the balloon and top engines buffed. The top squid pilots bring both hydro and chute vent, but hydro kero claw is effective and my first choice. Never be afraid to burn kero. The enemy will be burning their engines so you need to keep burning and outmaneuvering them. Spanner repairs twice as fast as kero does damage but you can't slack on engine repairs. Practice switching between full forwards and reverse as fast as possible (I recommend mouse button throttle)
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