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I am begging, please add minimum level requirements to pilot...

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Arturo Sanchez:

--- Quote from: BlackenedPies on January 05, 2016, 07:29:23 am ---
--- Quote from: Maximillian Jazzhand on January 05, 2016, 05:41:26 am ---Less about novice pilot required. More inclined towards level requirement for pilot tools.

No moonshine, hydro, chute, allowed until lvl 25.

At least then there's no fear of instant deaths from retard tool use.

--- End quote ---

Making an engi level requirement for pilots is a good idea. Pilot tools shouldn't be restricted because they're required to play. Two ships practically need moonshine and hydro is an absolute necessity. By limiting tools to those over level 25 it makes it impossible for low level pilots to compete.

--- End quote ---

without fail. a noob with moon, chute and hydro simply kills the ship. No exceptions. Every single novice that ever uses it, just kills the ship.

Brewstone:
I'd say a combined level (Engi + gunner) of about 15 before you can pilot. I, in general, use that system to gauge how well someone is going to do already and it seems to work out decently well. The other idea of a certain number of games played is a good one

However, we can look at it the other way. When I bought the game I bought it with four friends, as we were playing we found another new group of four and played some really decent matches (mainly because we all had mics and had all read the wiki). If one of my friends hadn't been able to captain, I'm not certain how long they would've continued to play the game, which would have lessened my interest in it.

Fynx:

--- Quote from: Atruejedi on January 05, 2016, 04:08:02 am ---Three on three matches, over and over again, where there was ONE novice level 1 pilot who didn't speak/type/read and readied up immediately with awful loadouts on his person and his ship and had no freaking IDEA how to play. Why does Muse allow this to happen? It punishes EVERYBODY, especially ME! :'(

--- End quote ---

It's most important when you have a pilot like that, but it's also relevant in case of unresponsive/lochnagarhappy/fuckoffm8andletmeplay crew members.
And I have bad news for you.

When you encounter such a person you should report that person for being uncooperative. You should also ask everyone around to do the same.
Just don't expect any results.

So. Call a moderator. That moderator will sit in that lobby while you suffer through the next match. Then that moderator will try to communicate with the offending novice person. There's a chance that the offending player will completely ignore any messages from the moderator or state lack of ability to communicate in english or something similar. As long as the offending player doesn't actually offend someone there's little that will be done about it. Why so? Because it's the current Muse policy. Especially about minor offences like this one here.


--- Quote from: Maximillian Jazzhand on January 05, 2016, 05:41:26 am ---No moonshine, hydro, chute, allowed until lvl 25.

--- End quote ---

That's pretty ridiculous. Every tool can be abused and hydrogen is one of basic tools that every beginner pilot should have. Always.
And abusing tools is just the tip of the iceberg. Lack of knowledge about the tools is just a part of lack of knowledge about how ships work.


--- Quote from: BlackenedPies on January 05, 2016, 07:29:23 am ---Making an engi level requirement for pilots is a good idea. Pilot tools shouldn't be restricted because they're required to play. Two ships practically need moonshine and hydro is an absolute necessity. By limiting tools to those over level 25 it makes it impossible for low level pilots to compete.

--- End quote ---

Moonshine is much better than kerosene for galleons and pyramidions, but it doesn't change the fact that little experience makes far more difference here and we're talking about inexperienced pilots so it's rather irrelevant. Tools shouldn't be locked in the first place though.

With current level system novice status is not working.
I recently encountered lvl 20 junker pilot ordering the gunner to shoot upper deck gatling at the enemy 1000m away in Dunes.
That was not a joke.
Number of matches played seems to be a good requirement. 100 matches should be enough to provide players with some minimum general information about the game.

It's good for new players to play as crew (preferably engineers as it's the most used class) and especially crewing under more experienced captains. And of course it's good when they understand english and accept recommended loaouts and listen to the captain...
Let's just stop dreaming and accept the situations when there's a new player who wants to play as pilot and only pilot and absolutely nothing else. And I'd say that's okay if there's progress and some thinking involved. Forbidding them from piloting in non-novice matches is a thing to consider though.

Apart from implementation point of view, locking certain tools for novices would be nice. Such as spyglass only for engineer/gunner or wrench only for gunner.

Mean Machine:
Yeah, I agree, novice players are often consuming all fun out of the matches with either their attitude or being straight up stupid and not caring about anything.
I happened to be in that lobby with Atruejdi and the ship and players he talked about were refusing to listen to anybody, because they "play to have fun". But their fun seems  to involve awful lot of charging into three ships alone and getting annihilated and doing obsolutely zero for their team. Even less than zero, zero would be to at least not  give any kils to enemy team. Players like this don't even realise or they don't care that they are destroying fun for other players. You don't have to win to have fun, but at  least try. Like Atruejedi, I often stay in non-stacked team, but only if I see that players care and will try to do their job and if they don't have some wierd loadouts. If you straight up refuse to listen to any advise and be a dumbass for no reason, I'm not gonna stay there, because what's the damn point of playing, if you know for sure that you will lose the match and not have any fun at all? And many won't communicate at all in any shape or form. What's the point in playing an online game, that is also heavily focused on teamwork and not even bother to make any kind of contact with other players? Some people are like dead. I don't even know if they are afk, did they hear me, did they read the chat, did they understand instructions, advise etc...

I think locking pilot class behind a requirement of at least 100 matches would be good idea. On top of that I would also give them another achievement as requirement.  Achievemement would be: Rebuild and repair 25 armors, 25 balloons and 25 engines. This way they would also learn how the hell to repair and not be useless and try to rebuild  armor with malet.

Other issue is also achieve hunting. Many players will buff entire ship and they'll keep buffing even when the ship is dying or enemy is in arcs and they should be shooting.  I've been in quite a few matches where captain was repeatedly asking buffer to get on the gun, but he was just buffing all day long. I think no one should recieve such  achievements like buffing till they hit level 15.

Another thing that should be done are improvements to ingame chat. It should be more clear what's crew chat (colored text) and how to use it (make it more visible so new  players can definetly see it). Same for voice chat. Right now it says "press, X, C or T to chat" (Y, Z for Voice chat). I made keybinds up because I forgot what are default  keys. But it's pretty confusing. Three different keys for the chat and what's for what? It's just not very clear.

UndyingUndyne:
Personally, I think it would be a terrible idea to lock new players out of piloting until they reach a certain level or play so many matches. That's not to say I don't think novices piloting ships when they have no idea what they're doing is not a problem, but limiting the classes new players have access to would have drastic consequences.

I think back to when I first played the game. I bought the game wanting to be a pilot. Not running around whacking things with a Mallet or shooting other ships out of the sky, but standing behind the helm, flying the ship through the sky, and all the cool things I thought a pilot could do. Yeah, I was a complete scrub when I started. I thought putting the ship on full throttle would damage the engines, and I had no idea what good any of the helm tools were for me. But I eventually learned, and I guarantee I would not have stayed with this game if I saw I couldn't even be a pilot until I played several hundred matches.

Honestly, I feel the biggest problem that causes novice pilots to "ruin" games for longtime players is how high of a skill floor piloting has. The tutorials, quite frankly, don't give the detail needed to get a new guy to understand everything he or she is doing. Along with that, this game doesn't have the consistent player base needed to let novices play with each other and learn together. I know I was very fortunate when I first started because I started right after a bunch of Youtubers played the game. There were easily 3000+ players in the game, and Novice matches were plentiful. I was able to get the general idea of piloting and not "ruin" the game for the vets once I did hit level 8 piloting.

So no, requiring players to play hundreds of matches before they can even pilot is a terrible idea that would only further decrease the small player base this game has. What the Devs probably should do is make better tutorials and encourage more effective learning with Novices. Heck, even finding a way to keep the 3000+ new players that come by after a marketing blitz from abandoning the game could provide Novices more opportunities to learn with other players at their skill level would help as well.

(inb4 salty tryhards flame me for this post)

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