Info > Feedback and Suggestions
I am begging, please add minimum level requirements to pilot...
compleatnewb:
--- Quote from: Maximillian Jazzhand on January 07, 2016, 03:34:06 am ---
there it is again. That social stigma that vets are just conscripted teachers.
No. You play the game or you leave. Its the fact that they don't PLAY the game is exactly why people leave. I refuse to hold baby's lil hands and make him feel like a special little flower. No. You play the game like you're meant to play.
You play or you lose. You learn by going by how the veteran tells you to play and then guess what happens. That hwacha suddenly completely disables the enemy ship. You get that hull break from that side gat and you get that kill shot from that 2nd hwacha volley on your fish.
I will teach those who I feel have the potential to be excellent players and those that aren't are just training dummies to my recruits. I've been around novices and memorised every noob excuse to know which are the type to nurture, BUT I SHOULD NOT HAVE THE OBLIGATION/EXPECTATION to do so.
--- End quote ---
Non sequitur? Only a veteran can teach you how to kill with a goldfish, but veterans shouldn't have to teach....
This is a hard game to learn. If you do the whole tutorial, you come out as a level 5 engineer. So few do that, and those that do still don't know how to kill with goldfish; or know the gun/damage combinations, or effective repair patterns, or any of the other tricks that you can only get by some veteran sharing that information with you.
And these little bits of information stack and seem to have multiplicative effects. If a player learns a couple of these tricks, then all of sudden they can win against the novices. Which feels immensely gratifying, especially after the hour long grinds of preserverance that they endured in novice only matches. When they learn that knowledge wins games, they stack lobbies and play lots of stomp matches.
I think this is also why veteran matches have not become more of thing. People finally reach veteran level, feel good because they can crush the regular players, but end up getting totally stomped by a full lobby of triple 45's. That's either because they are still missing some more critical bits that only other veterans can give, or they rediscover how hard the game still is when played against other players who also know what they are doing; (or at least know the same tricks as you). (And I'll be the first to admit that I'm still learning how to play this game).
This game gets known for its awesome community. And the community fights hard to preserve that. I think the teaching element is a fundamental part of that. Because, let's face it, it's currently the only way to make the game better for everyone.
FranckM:
If any newer player is reading this I would like to have their input on this. Since they might see it differently than us.
Mean Machine:
--- Quote from: compleatnewb on January 07, 2016, 09:13:45 am ---...
--- End quote ---
It is NOT a hard game to learn at all. It's actually very simple and not complicated or even complex. Sure, if you want to be extremely good gunner for example, you will have to practice with all the weapons. But the basics to learn to be decent player are extremely easy and can be learned in couple of matches if you pay attention. Engineer only has to learn how to use tools, which is simple as it can gets. Gunner only need to learn what each ammo type does and what each weapons does. Pilot takes a little bit more to get into, that's why I agree the class should be locked behind at least 100 matches.
Also, many of you are saying that they need to do better tutorials... Maybe, but I doubt it would really help much, like I already said in my first post. I don't think many people even feel happy about doing current tutorial, let alone a longer one with more information, which would be even easier to forget after few minutes. Easiest and most effective way to learn is to join experienced captain that communicates with crew. And even if captain doesn't communicate, you can still see what's going on if you pay attention and you see how rotation works, what guns are shooting when and how enemy dies.
I agree with Maximillian about vet and novice matches being quite useless. We have small playerbase and we want them all in same lobbies, BUT we need to give newbies a reason to learn the game. Reasons like locking pilot class behind achievement for example. They have a goal to achieve, they need to learn how to play in order to be effective and achieve their goal. Too bad we don't have more cosmetic stuff as rewards. I mean, don't get me wrong, there are a lot of stuff that we have right now, but I'm thinking something like skins for guns and engineer tools. Lot of people go nuts for skins and they would work for them. Imagine getting nice skin for your artemis after you successfuly destroy 500 components. This is just an example obviously, just to make a point. Right now we get rewards for leveling which is ok, but it allows people to play however they want, who cares, as long as i get to that level to get that reward... (I doubt many newbies know how XP works and how to get it fast.)
I know you apologized Schwalbe, but I'll say it anyway. Every time I've crewed for BlackenedPies he was very friendly to newbies and crew in general, giving them clear instructions and a lot of helpful tips. I don't believe I have crewed for a captain that would do better job at managing his crew than Blackened.
Arturo Sanchez:
--- Quote from: compleatnewb on January 07, 2016, 09:13:45 am ---
--- Quote from: Maximillian Jazzhand on January 07, 2016, 03:34:06 am ---
there it is again. That social stigma that vets are just conscripted teachers.
No. You play the game or you leave. Its the fact that they don't PLAY the game is exactly why people leave. I refuse to hold baby's lil hands and make him feel like a special little flower. No. You play the game like you're meant to play.
You play or you lose. You learn by going by how the veteran tells you to play and then guess what happens. That hwacha suddenly completely disables the enemy ship. You get that hull break from that side gat and you get that kill shot from that 2nd hwacha volley on your fish.
I will teach those who I feel have the potential to be excellent players and those that aren't are just training dummies to my recruits. I've been around novices and memorised every noob excuse to know which are the type to nurture, BUT I SHOULD NOT HAVE THE OBLIGATION/EXPECTATION to do so.
--- End quote ---
Non sequitur? Only a veteran can teach you how to kill with a goldfish, but veterans shouldn't have to teach....
1. This is a hard game to learn.
2. People finally reach veteran level, feel good because they can crush the regular players, but end up getting totally stomped by a full lobby of triple 45's. That's either because they are still missing some more critical bits that only other veterans can give, or they rediscover how hard the game still is when played against other players who also know what they are doing; (or at least know the same tricks as you). (And I'll be the first to admit that I'm still learning how to play this game).
3. This game gets known for its awesome community. And the community fights hard to preserve that. I think the teaching element is a fundamental part of that. Because, let's face it, it's currently the only way to make the game better for everyone.
--- End quote ---
1. no. The bare bones tutorial if you pay attention to every piece of info given, gives you the basics of each class and the controls and the tools AND believe it or not as of the most recent version of the tutorial the fundementals of ships building (hull break and explosive). And with just the tutorial alone, any vet will need to play you at mid lvl (goddamn pathetic how mid lvl is post tutorial frankly).
You can't make any excuse to any scrub that derps around clueless, the fundemental facts are all in the tutorial. If you don't do it nor pay full attention to it I'm not gonna hold your hand. Its your fault for skipping a step in the learning process and you are not worth the salt in my spit to teach if you can't even be bothered to do a tutorial that specially designed for teaching you.
2. That's muse's flawed leveling system at work. As of the current leveling system, you get retarded upstarts with no fundamentals as they rush leveling up abusing the current lvling system.
In the old system on average 1000 matches lands you lvl 6-7 (where 15 was the max). Now less than 800 you are max level.
3. I reiterate. I teach who I want to teach. I teach who are obviously worth my time. I'm not gonna teach every asshat who can't be bothered to learn some basics via the means given to them by the game.
MightyKeb:
--- Quote from: compleatnewb on January 07, 2016, 09:13:45 am ---
I think this is also why veteran matches have not become more of thing. People finally reach veteran level, feel good because they can crush the regular players, but end up getting totally stomped by a full lobby of triple 45's. That's either because they are still missing some more critical bits that only other veterans can give, or they rediscover how hard the game still is when played against other players who also know what they are doing; (or at least know the same tricks as you). (And I'll be the first to admit that I'm still learning how to play this game).
--- End quote ---
If I recall correctly, the reason vet matches aren't used anymore is because muse has intentionally crippled it's efficiency by making it so that Custom vet matches cannot recruit from a vet queue. There aren't that many vets in the sea of new players, and much less who bother to get into the vet queue because of the potentially long wait times, whilst most of the time it takes even more time than MM's worst days to invite enough people to a custom made vet lobby. Having a custom vet lobby that could recruit from Vet Matchmaking is the most convenient option because it gives you the most control over setting it up - and that's crucial in a gamemode that only 1/3rd of the population will use. Until that's fixed we can't really blame the community on vet matches. I do see where you're coming from though, it's something I briefly experienced when I was about to level out of novice myself too, but it's something I've long forgotten about at this point.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version