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Fluid level system or visible MMR
Arturo Sanchez:
The lvl system is deceptive.
But apparently muse prides itself on the accuracy of its MMR system.
So why not base lvls on that?
Dementio:
Level shows progress.
MMR shows "amount of skill".
Hoja Lateralus:
Because then some players would be sad, and Muse don't want anyone sad
nhbearit:
MMR is not accurate... I'm sure anyone who actually posts on forums has seen where it falls apart. Muse took a rating system designed for single player games and applied it to GOIO, seemingly without modifying the equations behind the system to work with such a coordination-heavy game. I'm not sure how visible I would like it to be, but for now that's irrelevant.. With MMR as unrepresentative as it is, the current leveling system is better; if only because it doesn't try to pretend to be something it isn't.
P.S. Happy Holidays!
Arturo Sanchez:
--- Quote from: Mr.Disaster on December 25, 2015, 05:12:22 pm ---Because then some players would be sad, and Muse don't want anyone sad
--- End quote ---
https://youtu.be/KXOCzB35kFY?t=31s
only appropriate response.
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