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Thomas:
Ayetach is a well known Ryder player. He was a Ryder before he started helping Muse, and he's still a Ryder while helping Muse. This is common knowledge.
Had I asked for teams to contribute a roster after signing up, what happens to teams that don't submit a roster? Not to mention the added confusion of double posts and players asking for clarification of if they should add subs to their list. It would have just made a larger mess and not clarified anything.
I am more than happy to post information as it becomes available. I will also reach out to team contacts as I can and when I can, but only when it is necessary. If a team contact chooses to forfeit their team, I have no reason to go to each individual player of the team to validate their decision, nor did I have the time to do so. We needed a solution to a problem, it was presented and accepted. The event went off well.
DoubleMDownie:
After day one: Hate the 3 min timer in lobbies it should be 6 mins and a 20 min match timer ugh god terrible!
MightyKeb:
--- Quote from: DoubleMDownie on January 09, 2016, 06:18:11 pm ---After day one: Hate the 3 min timer in lobbies it should be 6 mins and a 20 min match timer ugh god terrible!
--- End quote ---
6 would be way too long when, in my experience, 4-5 works just fine on events like SCS.
Thomas:
We can reduce the match time to 15 or so. I like to keep lobby time short. It may be easier on teams in these upcoming weeks as they'll know their team mate well ahead of time. If you feel your team needs more time in the lobby, you can use your pause time to extend it. The rules have also been adjusted if you feel the need to give up points for more lobby time.
Atruejedi:
--- Quote from: DoubleMDownie on January 09, 2016, 06:18:11 pm ---After day one: Hate the 3 min timer in lobbies it should be 6 mins and a 20 min match timer ugh god terrible!
--- End quote ---
Three minutes is WAY too little to actually strategize and think. Did anyone see PANIC's third match on Clash at Blackcliff? Our ally advised us to take a long range side on our Galleon and I obliged him in the name of teamwork, even though it's definitely not my typical play style. I usually have a heavy carronade and a hwatcha on each side, but when the referee announced we had FIVE SECONDS before the match began, I opened up the ship loadout and accidentally replaced the hwatcha with a lumberjack instead of replacing the carronade :-\ . I was hoping we'd win and it would be the new meta ("Pop a balloon at any range!") but that didn't work out :D . And the 20 minute match limit isn't any fun. It doesn't encourage strategy, it encourages recklessness. Making it even shorter would be WORSE :(
But anyway, my motley crew of rag-tag rogues enjoyed today immensely and look forward to fighting again next week 8)
I do have a question, though. Can someone explain the rational behind how the point system works? I understand HOW it works, just not WHY it works that way. My crew won two of the three matches and it makes me sad we "only" have 1080 points. Not that any of us care, honestly, we were just happy to be participating! Shout out to Areus for the peer pressure to sign up :)
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