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Muse, Please Stop the Youtubing
Byron Cavendish:
We all get it. We know it worked fantastically to bring in new blood for a few years. No one is denying it was effective, but it is not anymore. Stop throwing time and money at a dead horse. This is not the golden ticket to making GOIO more populated. Retention has to be fixed before any more promos. Let's take a look at the youtuber/sale figures, based off of steam charts. Green for spring sale, orange for fall sale.
March 25-April 29, 2013: Average players went from 366 to 2,009.
August 26-September 30, 2013: Average players went from 498 to 2,207.
Oct. 28-Nov. 25, 2013: Average players went from 392 to 1,835.
March 31-April 28, 2014: Average players went from 349 to 4,043.
August 25-November 2,237: Average players went from 457 to 2,237.
March 30-April 27, 2015: Average players went from 402 to 3,175.
Oct 26-Nov. 16, 2015: Average players went from 347 to 797.
As of Nov. 30th, that number stabilized at 456. I don't really need to say much more, to realize that number is drastically lower than any other sale. The youtuber thing is done. We have milked it dry. Please, stop. You guys need to come at sales, promos, and mo8st importantly retention at a new angle, or you won't have a population to greet Alliance when it is ready.
Arturo Sanchez:
What do you suggest as an alternative?
Ultimately though I do want this game to be a highly competitive scene.
Much like street fighter and smash and starcraft.
Doesn't have to be esports. Just something for people to look at and think "I can do better than that scrub."
The youtubers present it as a fun game for dick around in. It creates the wrong impression of the tone, where in actuality by design. The game is geared towards very serious play. One moment lapse in concentration and your whole ship can die. You need to present the game with that serious hardcore gamer tone. And you can't do that with lets players who are typically known to just be shite at video games.
That being said it might not be youtubers but more the wrong choice of youtubers.
Byron Cavendish:
The only thing that I've long suggested is more focus on the e-sport side of it. The game has such high potential for serious e-sport attraction. I understand that there was complications and drama when we were close to getting MLG support but...it feels like a missed opportunity, that we didn't fight hard enough for. Any online game that has thrived has usually done so because of it's e-sport, like starcraft, moba's, mmo pvp, shooters such as CoD. Rocket League focused on it from the get go, and now they have major MLG focus and 200,000+ players across all its platforms. Amazing for an indie game.
The other thing is finishing console support. Again, another missed opportunity that would have increased exposure and population.
Jazz, I think you nailed it though. Youtubers aren't the issue, it's getting the RIGHT youtubers. I don't follow many besides joe, but I'm sure there are serious, intellectual youtubers who look at indie games from a competitive angle.
Hoja Lateralus:
--- Quote from: Byron Cavendish on December 13, 2015, 09:35:10 am ---orange for fall sale
--- End quote ---
Or, for the rest of the world, autumn sale.
Jokes aside, watching the promotional videos of youtubers during the last sale was highly cancerous for me for various reasons. For instance Angry Joe shooting carronade into hull and saying "This weapon is pointless! It doesn't do anything!".
Dutch Vanya:
This game just needed content updates on a similar level to other multiplayer-only indie titles in the same price range.
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